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Templars' Nightmare

Submitted by Duke_Ragereaver
Category Map
Rating 4.33 / 5 6 ratings
Difficulty 3 / 5 6 ratings
Original creation date 2010-09-08
Submission date 2023-06-01
Last updated 2023-06-01
Filesize 58.43KiB
Downloads 44
File Filesize Downloads Date
templars-nightmare_v1.84.0.zip 58.43KiB 44 2023-06-01
Description

This realm has earned it's name from the worst case scenario's the vigiliant Templar Knights have to face on a daily base: Evil Keepers, horrific Vampires and wicked Sorcerors plague this land. There is one simple solution to it, this realm has to be purged!

  • Creature Pool: Troll, Dragon, Dark Mistress, Warlock, Bile Demon, Beetle, Vampire, Spider, Hell Hound, Tentacle, Orc
  • Objects: Creatures: 108, Traps: 64, Doors: 69, Items: 318, Dungeon hearts: 4, Hero gates: 5, Special Boxes: 6
Installation Intructions

Read the Playing Custom Maps documentation page for information on how to play this map.

Comments

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chris_96449 🇩🇪 • Edited

Hmm...the map runs smoothly without any bugs and is one of the more classic keeper vs keeper maps you would usually encounter in older campaigns, such as ancient keeper.

Whereas this is quite the welcome change to the more recent game play of having to face waves of heroes, I also find that there is also the risk that it just comes down to which keeper has the best set of creatures. I frame skipped until I had my army ready and just engaged in battle. A few spells to support my army and that's basically it - done. It is fine though and I don't mind it at all. However, what I always find annoying - and it is just a personal distaste - is that as the remaining keeper is on the other end of the map, the biggest challenge is to endure his constant scavenger room harassment.

All in all, taking in consideration the initial date this map was released, we all know that this way the way maps where supposed to be played back then. Therefore, I can only recommend it to players with a need for a little nostalgy and would like to re-live the good old times.