This realm has earned it's name from the worst case scenario's the vigiliant Templar Knights have to face on a daily base: Evil Keepers, horrific Vampires and wicked Sorcerors plague this land. There is one simple solution to it, this realm has to be purged!
- Creature Pool: Troll, Dragon, Dark Mistress, Warlock, Bile Demon, Beetle, Vampire, Spider, Hell Hound, Tentacle, Orc
- Objects: Creatures: 108, Traps: 64, Doors: 69, Items: 318, Dungeon hearts: 4, Hero gates: 5, Special Boxes: 6
Surprisingly enjoyable despite being more of a "classic" map.
There is not much to say. The player has to defeat a rival Keeper (Yellow, passive) in order to be able to invade the heroes' fortress, where he'll most likely meet the stronger, more aggressive Blue Keeper already fighting the heroes. The player shouldn't wait for too long, or Blue will get a lot of corpses for his graveyard. Also, his scavenging is annoying.
4/5, maybe 3/5 because of the number of traps. I hate traps.
Hmm...the map runs smoothly without any bugs and is one of the more classic keeper vs keeper maps you would usually encounter in older campaigns, such as ancient keeper.
Whereas this is quite the welcome change to the more recent game play of having to face waves of heroes, I also find that there is also the risk that it just comes down to which keeper has the best set of creatures. I frame skipped until I had my army ready and just engaged in battle. A few spells to support my army and that's basically it - done. It is fine though and I don't mind it at all. However, what I always find annoying - and it is just a personal distaste - is that as the remaining keeper is on the other end of the map, the biggest challenge is to endure his constant scavenger room harassment.
All in all, taking in consideration the initial date this map was released, we all know that this way the way maps where supposed to be played back then. Therefore, I can only recommend it to players with a need for a little nostalgy and would like to re-live the good old times.