Wizards are dead, but their magic persists. There is the edge of its effect - the castle defense isn't working because they can't pass the hoards of gold!
- Creature Pool: Wizard, Horned Reaper, Skeleton, Troll, Fly, Warlock, Bile Demon, Beetle, Vampire, Spider, Ghost, Tentacle, Orc
- Objects: Creatures: 40, Traps: 4, Doors: 6, Items: 88, Dungeon hearts: 4, Hero gates: 0, Special Boxes: 8
Third map in a row by this anonymous gold lover, and it could have been interesting, but for the second time it simply doesn't work. Like on 'Two on one' there's a gimmick where you've got to build an army before a large number of ghosts break through your magic doors, but in KeeperFX the bug is fixed which prevented ghosts from being able to pass through doors. In other words, you immediately have to deal with lots of ghosts, which wouldn't be a problem if you didn't have the three rival keepers that - with massive speed - attract 35 creatures each, leaving the creature pool empty. With just three flies in my army I'm not going to attempt the map.
I didnt really have issue with ghosts because there are 3 magic doors between them and portal and portal is not connected to your Dungeon anyway. So i just waited for a while, leveled Bile Demon and 3 of them at level 2 killed the ghosts. But map is quite boring as you have to wait quite long to finish your army into position to eliminate keepers. So I basicly imprisoned all Hero Barbarians in my part of map, combined spiders with Beetlets--> a lot ot leveling+increase level specials and then Multiply Creature special made sure enemy keeper doesnt have a chance against my 10 Mistresses and like 30+ Barbarians. I dont know why but I didnt have to kill third Keeper, Destrtoying two was enough to win.