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Pile of its own bad

Submitted by AntiKeeper
Category Map
Rating 4 / 5 2 ratings
Difficulty 2.5 / 5 2 ratings
Submission date 2026-08-03
Min. game version KeeperFX 1.3.2
Filesize 49.00KiB
Downloads 12
File Mirrors Filesize Downloads Date
Pile of its own BAD.zip #1 49.00KiB 12 2026-08-03
Description

This is a reworked first map from one of DzjeeAr's campaigns. It's made gold mining and enemy control more challenging. Since this is my first time reworking maps, I'd like to hear your thoughts on whether this map has been improved.

Comments

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chris_96449 🇩🇪 • Edited

Can't remember much of the original map as it has been ages since I last played it but I liked the idea of giving the rather antiquated maps some tweaks.

I enjoyed the map, in particular the first part of it. Managing my gold with only one tile of treasury was something quite new to me or at least something that I hadn't experienced often and I had to think about ways to earn some more money to train and keep my minions happy. Whereas the first with the yellow and the green keeper was somewhat of a challenge, I found the heroes to be a total push over in the end. It would be great if the challenge lasted a little longer.

A few ideas and things I noticed:

  • If you build your treasury tile and then decide to delete it (due to inadequate placement), it is no longer possible to build another single tile as the treasury button is greyed out. You might want to enable keepers to build as many single treasury tiles as they see fit
  • The first exclamation mark message tells the player that there are no gem tiles in this map. This is not correct, as there is a single two-sided tile located directly in the south of the player's dungeon
  • I found the dungeon special boxes to be very generous. If you want to increase the difficulty, you might want to drop them
  • I'd prefer being required to manage gold throughout the entire map, as this is basically the theme your map is all about. After I claimed yellow's treasury, I was able to build an infinite amount of treasury tiles. I'd prefer that I could keep the small treasury of yellow without being able to build a massive treasury myself.
  • You could try to make green a bit stronger, for example in the range of level 3-5 to provide a bit of a challenge
  • I found white to be rather redundandant. I wouldn't push the heroes' level to max but perhaps let them start to invade the player as a wave after green has been defeated. It would give the map kind of a climax.
  • Sweet idea with "Green, White, Yellow and Red" vein of gold in the borders of the map but apart from "Red" I did't find them all too useful.
  • Another idea would be to drop the gem tile to increase diffiulty. I mean there is another way to earn a decent amount of money after all...

All in all, I appreciate your work and your dedication you gave to one of the older maps.

My rating Rating: 3/5 (decent map) Difficulty: 2/5