Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

You can find it here.

Texture Packs (2.3)

Submitted by ErminioLucente
Category Mod
Rating 5 / 5 4 ratings
Submission date 2026-02-24
Last updated 2026-06-05
Min. game version Latest KeeperFX alpha patch
Filesize 621.49KiB
Downloads 332
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Mirrors Filesize Downloads Date
mods.7z #1 621.49KiB 24 2026-06-05
Description

This texture mod adds a new spell to your Pg2 research panel, when clicked it will switch your texture to those provided in the list below. Should work on anymap.

More textures are currently in development, this pack currently contains...
1 : Standard
2 : Ancient
3 : Winter
4 : Snake Key
5 : Stone Face
6 : Voluptuous
7 : Rough Ancient
8 : Skull Relief
9 : Desert Tomb
10 : Gypsum
11 : Lilac Stone
12 : Swamp Serpent
13 : Lava Cavern
14 : Lilac Stone
15 : Laterite Cavern

16 : Keeper texture Overhaul. (The standard enhancement texture for classic DK with subtle changes.)
17 : Heroes.
18 : DK2 Keeper.
19 : DK2 Heroes. (Coming next update)
20 : Silent Hill.
21 : Cultists.

Note

Compatible mods.
Factions
Dungeon Hearts

Important

Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.

Installation Instructions

MODDERS
Delete any versions prior to this.
Extract zip contents into your \Keeper FX directory, then edit your load_order text file and add the line Player_texture_pack below [after_base].

MAPPERS
Paste all contents from the mod data folder to your maps configs folder. Then use the script function SET_TEXTURE to change the player or terrain textures.

More items by ErminioLucente

Comments

Login or register to comment on this workshop item.

hello i have also did what you asked but my directory looks like D: > Clients > KeeperFX > mods > texture_pack > data i have 5 different tmapa and 5 tmapb just wondering if i've messed up at all?

I have a feeling I am just doing a dumb, Copied "Erminio_Texture_Pack" file into "mods". Moved the content of "1-classic" into the data file in "Erminio_Texture_Pack" but for what ever reason when I fire up the game no nice shinny textures.

So SoS

Thanks in advance for any help.