Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

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Texture Packs

Submitted by ErminioLucente
Category Mod
Rating 5 / 5 3 ratings
Submission date 2026-02-24
Last updated 2026-03-06
Min. game version KeeperFX 1.3.1
Filesize 1.51MiB
Downloads 127
File Filesize Downloads Date
mods.7z 1.51MiB 34 2026-03-06
TEXTURES.7z 490.08KiB 14 2026-02-24
Description

This texture mod pack functions by simply overriding the standard default textures only ("tmapa000" & "tmapb000").

More textures are currently in development, this pack currently contains...
1 : DK texture Overhaul, Keeper faction. (The standard enhancement texture for classic DK with subtle changes.)
2 : DK Hero faction.
3 : DK2 Keeper faction.
4 : DK2 Hero faction. (Coming next update)

I have also included a download to the Photoshop (PSD) and Palette (PAL) file i use which have everything set up for custom texture making.

Note

Compatible mods.
Compatible with everything.

Version 1.1.1 : Fixed black textures.

Caution

Mod Conflictions
Anything that changes the standard textures "tmapa000" & "tmapb000".

Important

Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.

Installation Instructions

INSTALL
Extract zip contents into your \Keeper FX directory, then copy the files from your desired texture pack into the Data folder.

Edit your "load_order" text file and add the line "Erminio_Texture_pack" (without quotations) below where it says [after_base].

MODDING
To use the textures in your custom maps, rename both textures from a pack to 'tmapa015' & 'tmapb015' or higher and paste them in your config folder. Then use the script function SET_TEXTURE to change the player and terrain textures.

More items by ErminioLucente

Comments

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I have a feeling I am just doing a dumb, Copied "Erminio_Texture_Pack" file into "mods". Moved the content of "1-classic" into the data file in "Erminio_Texture_Pack" but for what ever reason when I fire up the game no nice shinny textures.

So SoS

Thanks in advance for any help.

ErminioLucente 🇬🇧 Submitter • Edited

your directory should look something like this...
\Keeper FX\mods\Erminio_Texture_Pack\data\tmapa000.dat

And your load order should look soemithng like this...
[after_base]
Erminio_Texture_Pack

Youll know if its working because the dungeon heart floor texture will look different. Rememebr this only works with the standard textures, not the other variations.

Thanks for the quick response :)

Yep... that does appear to be what I have. I assume since there are 2 image files you need both tmapa000.dat & tmapb000.dat

And the load order does indeed look like that so... ¯_(ツ)_/¯

I assume its should be comparable with the most current patch, since its just a couple of dat packs?