This texture mod pack functions by simply overriding the standard default textures only ("tmapa000" & "tmapb000").
More textures are currently in development, this pack currently contains...
1 : DK texture Overhaul, Keeper faction. (The standard enhancement texture for classic DK with subtle changes.)
2 : DK Hero faction.
3 : DK2 Keeper faction.
4 : DK2 Hero faction. (Coming next update)
I have also included a download to the Photoshop (PSD) and Palette (PAL) file i use which have everything set up for custom texture making.
Compatible mods.
Compatible with everything.
Version 1.1.1 : Fixed black textures.
Mod Conflictions
Anything that changes the standard textures "tmapa000" & "tmapb000".
Licensing
By utilising this mod, you agree to provide attribution to its creator for personal use. Any custom made content is strictly for non-commercial use only, "as is" without warranty.


I have a feeling I am just doing a dumb, Copied "Erminio_Texture_Pack" file into "mods". Moved the content of "1-classic" into the data file in "Erminio_Texture_Pack" but for what ever reason when I fire up the game no nice shinny textures.
So SoS
Thanks in advance for any help.
your directory should look something like this...
\Keeper FX\mods\Erminio_Texture_Pack\data\tmapa000.dat
And your load order should look soemithng like this...
[after_base]
Erminio_Texture_Pack
Youll know if its working because the dungeon heart floor texture will look different. Rememebr this only works with the standard textures, not the other variations.
Thanks for the quick response :)
Yep... that does appear to be what I have. I assume since there are 2 image files you need both tmapa000.dat & tmapb000.dat
And the load order does indeed look like that so... ¯_(ツ)_/¯
I assume its should be comparable with the most current patch, since its just a couple of dat packs?