Tower Defense Map
I believe this might be the first tower defense map in KeeperFX. Dungeon Keeper engine is not really suited for such game mode, but I made it work after trying enough (it's still little bit janky).
Waves of enemies pour in from the overworld, and it’s up to you to build the strategically placed turret and recruit minions to protect your Dungeon Heart.
Contains 25 waves of enemies.
You buy turrets by placing treasury in tiles below the example turret (there is short "build time", when imps carry the turret around). Cheapest turret costs 50 gold.
Prices of Different Options (Listed in order in game):
- Turret 50g
- Big Bertha 150g
- Flame Spreader 250g
- Tesla Coil 400g
- Shackle Cannon (Slowing Turret) 250g
- 6 Archers 350g - Upgradable with 150g (Upgrades give stronger skills for units)
- 2 Skeleton 450g
- 5 Fairy Tower 250g - Upgradable with 150g (Upgrades give stronger skills for units)
- Ion Cannon (Long Range) 750g
If you sell any rooms, its instant lose, so don't. (preventer for players to sell workshop)
Turrets can be sold with 90% of the original cost.
Units cannot be sold.
It is recommended to turn "Wall Height" setting to low to see the "buy" positions better.
Credit for custom turret models and icons: ben_lp https://keeperfx.net/workshop/item/742/trap-set
Short tutorial how to play: https://www.youtube.com/watch?v=w4BCzsQzRyA
I wanted to try this, I like tower defense, but I think it does not work at all. Perhaps it needs some fix, or I completely missed how it works.
First issue it was an entire map pack spoiling up my list for just a single map. Then I got an i-message (not even an objective) to build treasure rooms to get traps, but I build treasure rooms all over and never got any traps or creatures. This did not seem to matter, waves kept coming anyway.
Eventually at wave 6 or something, enough enemies got to my heart to kill me.
Also the information message eye kept pointing towards my heart when a wave spawned, but the wave did not spawn on my heart at all.
Hey, I thought it might have been version issue, but seems like this is not the case. I was using KeeperFX 1.2.0.4544. I downloaded newest version of the KeeperFX 1.2.0.4684 and map works correctly on both versions.
Maybe you didn't build rooms on correct spots? I realized that if you are using "high" wall height setting, it might be harder to see those rooms where you are supposed to buy the traps. I recorded a short video of me playing first few levels and uploaded it to youtube (not optimal strategy, just a way to show how to play :) ) https://youtu.be/w4BCzsQzRyA
Ok, I completed it. Difficulty is right, it took me a two restarts to win it, which is perfectly acceptable on a map like this.
It does feel like a tower defense map, cool that you managed to get that to work.
I do believe there is room for some polish, so I made some notes.
Also, I get that this is too late as it would require you to fully rebalance your map, but I would have liked it if you would get money from killing units, not just simply waiting until the end of rounds.
Thanks for feedback, I've fixed some of the largest issue in most recent version and added description on the page of the map for traps.
It is intentional that beetles and spider mostly do not get hit by cannons, at lvl 5 & lvl 7, you should have something better than these.
Great, if there is some feedback you would like to implement but do not know how, I'd be happy to help.
I did place treasure rooms in those spots too. But even first time following your video I did not get traps. After studying it more, I found out that what you actually have to do, is FILL the ENTIRE space treasure rooms. I just placed some treasure rooms there and concluded it did nothing so I tried different things. I will play and provide more feedback after that.