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Tunnel Wars

Submitted by axidal
Category Map
Rating 4 / 5 1 rating
Difficulty 2 / 5 2 ratings
Submission date 2025-08-01
Last updated 2025-08-01
Min. game version Latest KeeperFX alpha patch
Filesize 59.25KiB
Downloads 14
This workshop item uses unreleased KeeperFX functionality and requires the latest alpha patch to work correctly.
File Filesize Downloads Date
map01314.zip 59.25KiB 7 2025-08-01
map01314.zip 57.42KiB 4 2025-08-01
Description

Inspired by the Starcraft II custom map Nexus Wars, in this map you build rooms to continuously spawn creatures that attack your opponent.

Pick a side and your available creatures will show up in the neutral rooms in the middle of the map. The computer uses a custom "AI" (it's very basic) and have a chooses a random strategy out of a few options each game.

Scripted in Lua.

Installation Instructions

Put the content of the zip file into levels/standard

Comments

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I played it and it was a fun little mini-game. I beat it first as heroes vs keepers, then one time the reverse order.

The start confused me a bit, since I could pick up all 4 boxes. I would have expected to pick one up from either side. I could then also build rooms where I collected the specials, but that did not bring me anything. The first time I played it I also did not figure out what all the units up north were meant to be, only afterwards in the map editor I saw they were standing on rooms. With high walls enabled (the default) you cannot see the rooms in the small 1x1 spaces. So that initial game it took some experimenting on what room gave what unit. Once I got to the fairies I quickly won. Then on the keepers, mistresses were the answer for me, but those were a bit more expensive.

The start was a bit slow, because creatures just hang around for a bit before attacking.

axidal πŸ‡ΈπŸ‡ͺ Submitter • Edited

Thank you for good feedback, I've uploaded a updated version where the example rooms are 3x3 and shared by both sides, that should hopefully make things clearer. I also turned the slabs with the mystery boxes neutral after a choice where made, thus making impossible to pick both or build there.

I agree that fairies especially are really strong, I might do a balance patch later where I nerf them somewhat, but that will require a lot of testing. In general I found the balancing really hard to get right.

O, as a tiny request for a next version, layout those example rooms the exact same way as your room menu. That makes it so much easier to compare.

I can imagine that, but I saw the effort you put effort in. I had several times where I was thinking of winning by spanning the cheap units I could afford, only to find the enemy would pull out a higher tier unit to counter mine.