Giant map. Challenging difficulty. You start small and weak, and will need lots of creatures. Try to explore and save as much gold as you can. Don't let your imps die.
Category | Map |
Rating |
![]() ![]() ![]() ![]() ![]() |
Difficulty |
![]() ![]() ![]() ![]() ![]() |
Submission date | 2025-07-11 |
Last updated | 2025-07-12 |
Filesize | 254.55KiB |
Downloads | 87 |
File | Filesize | Downloads | Date |
---|---|---|---|
Kingdoms Of The Great Lava River (updated 1.1).zip | 254.55KiB | 77 | 2025-07-11 |
Giant map. Challenging difficulty. You start small and weak, and will need lots of creatures. Try to explore and save as much gold as you can. Don't let your imps die.
Thanks for all the feedback! I didn't expect such positive reviews, and I'm so glad to see the DK community is alive and well. After all, this is a game from my childhood that I always loved.
Guess we all share the same love here ;-)
Had a good time, hours actually with this map. Have to say, despite it size, it remains interesting with the biomes where each has there stuff to do. That on his own is already a huge thing to do and even more on a map this size. I didn't have an empty feeling. Also I liked the way you're army is growing. I wouldn't say the map isn't that challenging despite the description. Yes at the beginning it fits, but feels easier to the end as you get to powerfull.
But there is one thing that prevents me from giving a 5 star. Yes i see how traps can fit in some zones, but they can be irritating when overused as they just slow you down on an already gigantic map. The boulders 1 tile behind magic doors isn't fun. Or you break the door with a creature you'r willing to sacrifice, waiting ages to break the doors or you'll lose a bunch of good units. The only thing that make up for it, is the massive amount of creatures you have so you have dudes to waste and enough boxes to resurrect but still..
If i'm allowed do to do some personal suggestions:
Somethings I wondered when playing:
Hi! First of all, I wasn't expecting such elaborate feedback! After all, this was my first map created for this game. I've been playing Dungeon Keeper for at least 25 years, but I didn't know about KeeperFX until last year. 😅
Thanks for your suggestions! I'm a newbie at map-making. I don't know how to do some of the things you mention (like giving imps experience for doing work or increasing the number of creatures you can hold in your hand). I didn't even know it was possible, haha. 😂 Do you know where I can learn about that?
The additional entrances have flags that allow different creatures in the pool (like dragons when you reach the lava entrance), but I guess by the time you reach these places, you've already exceeded the maximum number of creatures.
Overall, I've reduced the difficulty quite a bit from my initial version of the map. I've added a few more gems and lowered the number of heroes and their level. When I was testing the map, it seemed a bit excessive and I thought it would be very difficult if you didn't know the level layout like I did (the creator). That's why I also added some more "Increase Level". Maybe I'll make a more "hardcore" version of the map, since I underestimated the players' skill.
There's a lot of configuration files, and they can all be modified on a per map basis and also on the fly through the script.
https://github.com/dkfans/keeperfx/wiki/Custom-Configuration-files https://github.com/dkfans/keeperfx/wiki/Level-Script-commands#manipulating-configs
Those things you mentioned are game rules.
Well i’ll admit, for a first map doing such a big gigantic map that is showing some guts ;-). I’m still a newbie myself, and if you compare it to my first map ‘Under the Woods’, you did a better job i feel ;-). And yeah, lots of things i’ve mentioned are specific for keeperfx and even some features are very fresh and requires the alpha versions. It is amazing what can be done these days thx to keeperfx devs and support!
join the keeper klan discord, it's much easier to help there, see ya there
I just finished this beast of a level, and overall that was a very fun experience. Multiple biomes with matching creatures and heroes inside, and exploration is vastly rewarded. I ended up with tons of specials.
You start off weak, only able to attract spiders, beetles and some warlocks and demonspawns. Then, by exploring and getting new rooms, you grow in strength.
A few "issues", if I may:
-The OP rooms, while kind of nerfed (prisons are usually far from everything and small, so harder to spam prisonners) still make you grow way too strong by the end of the map. I had to "nerf" myself and stop converting because it was getting ridiculous.
-The traps :(
-A typo in what I believe is the last message before the final fight?
-You can pretty much ignore the last fight happening all around the map by just diving the Heart as it's the only winning condition
5/5 still, 2/5 difficulty (more like 2.5)
Hello and thanks for your feedback!
If I have the time maybe I will try to do a more difficult version of the map 😎
As for the typo in the final fight, I'll review it as soon as possible. English isn't my native language, so I expected it to be worse. 😃
Thanks again!
I'm not even sure about the typo, I looked at the map in the editor and couldn't find it again. Don't worry about it. I'm not a native english speaker either.
I'll look forward to your next map!<
And and one last thing: I don't know if that's intended, but when the final parties spawned, I think a tunneller teleported in the last big gems room and opened the way by digging south so I didn't have to enter the last room to access them.
I do agree actually ;-)
Very huge map. Was fun but not hard. At the end i had over 300 Monsters and i overwelhmed the fortress in few mins :D
Thank you!! Hope you enjoyed it 😁
Not that difficult, but entertaining!
Mostly takes very long to complete. :P
Thanks for the feedback! I tried my best haha
Thanks for the map! About 20 minutes in and having a lot of fun. Your effort is appreciated.
Thank you!! Hope you enjoy!