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Kingdoms Of The Great Lava River

Submitted by Andamaar
Category Map
Rating 4.33 / 5 9 ratings
Difficulty 2.63 / 5 8 ratings
Submission date 2025-07-11
Last updated 2025-07-12
Filesize 254.55KiB
Downloads 87
File Filesize Downloads Date
Kingdoms Of The Great Lava River (updated 1.1).zip 254.55KiB 77 2025-07-11
Description

Giant map. Challenging difficulty. You start small and weak, and will need lots of creatures. Try to explore and save as much gold as you can. Don't let your imps die.

Comments

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Andamaar Submitter

Thanks for all the feedback! I didn't expect such positive reviews, and I'm so glad to see the DK community is alive and well. After all, this is a game from my childhood that I always loved.

Guess we all share the same love here ;-)

Had a good time, hours actually with this map. Have to say, despite it size, it remains interesting with the biomes where each has there stuff to do. That on his own is already a huge thing to do and even more on a map this size. I didn't have an empty feeling. Also I liked the way you're army is growing. I wouldn't say the map isn't that challenging despite the description. Yes at the beginning it fits, but feels easier to the end as you get to powerfull.

But there is one thing that prevents me from giving a 5 star. Yes i see how traps can fit in some zones, but they can be irritating when overused as they just slow you down on an already gigantic map. The boulders 1 tile behind magic doors isn't fun. Or you break the door with a creature you'r willing to sacrifice, waiting ages to break the doors or you'll lose a bunch of good units. The only thing that make up for it, is the massive amount of creatures you have so you have dudes to waste and enough boxes to resurrect but still..

If i'm allowed do to do some personal suggestions:

  • Maybe allow imps to get experience from working (it doesn't have to be huge)? They have plenty of work to do and it will be rewarding if you're able to keep your imps alive when they get speed. Without cheap imps for a big part of the map, the imps are already valuable, lvl 3 imps even more ;-)
  • Get rid of the 'Lord'-property on the Knight as it stops the narrator each time repeating the 'Lord of the Land'-dialog each time a knight is spawned ;-).
  • Maybe set a limit or lower the chance on getting skeletons and/or vampires. You did already a nice try to limit the usage by spreading tiny patches of the needed rooms ;-).
  • Maybe let the objectives be 'killing all heroes remaining on the map' either then just destroying the heart? I feel like that fight is the thing you've intended for this map as you want the player to have lots of units.
  • It can be me, but i didn't find/have all spells and had a second page with some of the new keeperFX spells, it is more userfriendly if you put them all on the first page since some slots are still free.
  • Another userfriendly idea could be increasing the amount of creatures you can hold in your hand for maps like this one? For those who are interested i had 230 creatures total with 100 skellies, 26vamps, 25 Knights, 7 Hornies and a massive 216k payday at the end ;-) giving me payday issues for a while even with those first accessible gems;-).

Somethings I wondered when playing:

  • Didn't get the idea behind some 'Increase levels' on the map, as I hadn't the feeling i couldn't use them at that point as all creatures (except fairly new vamps) were level 10 already. When unlocking the 'big gem', i did invest in a lot of imps and used the boxes to get them to lvl 3 in a blink.
  • What is the use of those additional entrances? I didn't find an advantage by claiming them, i assumed at the start it would give me additional units so it was my direction to go to. So it could be on purpose to guide the player in that direction like i did?
Andamaar Submitter

Hi! First of all, I wasn't expecting such elaborate feedback! After all, this was my first map created for this game. I've been playing Dungeon Keeper for at least 25 years, but I didn't know about KeeperFX until last year. 😅

Thanks for your suggestions! I'm a newbie at map-making. I don't know how to do some of the things you mention (like giving imps experience for doing work or increasing the number of creatures you can hold in your hand). I didn't even know it was possible, haha. 😂 Do you know where I can learn about that?

The additional entrances have flags that allow different creatures in the pool (like dragons when you reach the lava entrance), but I guess by the time you reach these places, you've already exceeded the maximum number of creatures.

Overall, I've reduced the difficulty quite a bit from my initial version of the map. I've added a few more gems and lowered the number of heroes and their level. When I was testing the map, it seemed a bit excessive and I thought it would be very difficult if you didn't know the level layout like I did (the creator). That's why I also added some more "Increase Level". Maybe I'll make a more "hardcore" version of the map, since I underestimated the players' skill.

There's a lot of configuration files, and they can all be modified on a per map basis and also on the fly through the script.

https://github.com/dkfans/keeperfx/wiki/Custom-Configuration-files https://github.com/dkfans/keeperfx/wiki/Level-Script-commands#manipulating-configs

Those things you mentioned are game rules.

Well i’ll admit, for a first map doing such a big gigantic map that is showing some guts ;-). I’m still a newbie myself, and if you compare it to my first map ‘Under the Woods’, you did a better job i feel ;-). And yeah, lots of things i’ve mentioned are specific for keeperfx and even some features are very fresh and requires the alpha versions. It is amazing what can be done these days thx to keeperfx devs and support!

ben_lp 🇩🇪

join the keeper klan discord, it's much easier to help there, see ya there

I just finished this beast of a level, and overall that was a very fun experience. Multiple biomes with matching creatures and heroes inside, and exploration is vastly rewarded. I ended up with tons of specials.

You start off weak, only able to attract spiders, beetles and some warlocks and demonspawns. Then, by exploring and getting new rooms, you grow in strength.

A few "issues", if I may:

-The OP rooms, while kind of nerfed (prisons are usually far from everything and small, so harder to spam prisonners) still make you grow way too strong by the end of the map. I had to "nerf" myself and stop converting because it was getting ridiculous.

-The traps :(

-A typo in what I believe is the last message before the final fight?

-You can pretty much ignore the last fight happening all around the map by just diving the Heart as it's the only winning condition

5/5 still, 2/5 difficulty (more like 2.5)

Andamaar Submitter

Hello and thanks for your feedback!

If I have the time maybe I will try to do a more difficult version of the map 😎

As for the typo in the final fight, I'll review it as soon as possible. English isn't my native language, so I expected it to be worse. 😃

Thanks again!

I'm not even sure about the typo, I looked at the map in the editor and couldn't find it again. Don't worry about it. I'm not a native english speaker either.

I'll look forward to your next map!<

And and one last thing: I don't know if that's intended, but when the final parties spawned, I think a tunneller teleported in the last big gems room and opened the way by digging south so I didn't have to enter the last room to access them.

I do agree actually ;-)

Very huge map. Was fun but not hard. At the end i had over 300 Monsters and i overwelhmed the fortress in few mins :D

Andamaar Submitter

Thank you!! Hope you enjoyed it 😁

Not that difficult, but entertaining!

Mostly takes very long to complete. :P

Andamaar Submitter

Thanks for the feedback! I tried my best haha

Thanks for the map! About 20 minutes in and having a lot of fun. Your effort is appreciated.

Andamaar Submitter

Thank you!! Hope you enjoy!