Several levels made to be played on Halloween.
Available in English and French.
Authors:
Alone in the Dark: Loobinex
Grave of the Avatar: Aqua
Spatoween 2024: Don_Fresh
The Necromancer's Hold: Crokydriver
Desert Tomb: Walter253
Belzebub: Ben_lp
Spookhaven: Spatulade
Art: Aqua, Ben_lp, Ermin, Shinthoras, Trotim
UPDATE 05/11/2024:
Updates/fixes to The Necromancer's Hold, deleting duplicate files, update to files for Desert Tomb.
UPDATE 04/11/2024:
French translations added.
Spookhaven: Definitive Edition: All major and almost all all minor bugs and errors fixed, alongside extra helpful hints and some useful graphics. Objects not appearing or disappearing fixed. Big CTA bug in Spookhaven fixed, alongside difficulty tweaks and added hints. Graphical corrections and other apsects working as they should. Also fixes for Alone in the Dark, Necromancer's Hold and Desert Tomb.
UPDATE 02/11/2024 15:15 GMT:
Updates to Spookhaven fixing huge error caused by pot file, other misc improvements
UPDATE 01/11/2024 17:45 GMT:
Pot, dat and string updates.
UPDATE 01/11/2024 01:00 GMT:
Fix to Alone in the Dark softlock. Fixes to The Necromancer's Hold.
UPDATE 31/10/2024 21:45 GMT:
Considerable fixes/improvements to Spookhaven based on feedback (improvements to clarity, hopefully some fixes for other issues)
UPDATE 31/10/2024 18:30 GMT:
Improvements for Spookhaven to make annoying bits less annoying
UPDATE 31/10/2024 16:30 GMT:
Fix for Spookhaven not using custom tileset correctly
UPDATE 31/10/2024 15:00 GMT:
Some maps were not added correctly, please delete the old one and download the new version!
Quick review:
Alone in the Dark: Not my cup of tea, too much 1st person. but the idea is nice. Map 3/5 Difficulty 3/5
Grave of the Avatar: The best map of de pack for me, the atmosphere of the map is just awesome, if only it was a bit more challenging. Map 4.5/5 Difficulty 1/5
Spatoween 2024: Will take a couple of tries to beat, saving a lot is key! Map 3/5 Difficulty 2.5/5
The Necromancer's Hold: You probably need a few tries to figure the best way to play out, but overall a nice map Map 3.5/5 Difficulty 3/5
Desert Tomb: The idea is nice, but it needs a lot more tinkering to be a good fun map, now you can even win by doing nothing Map 2.5/5 Difficulty 0.5/5
Belzebub: Fun little map, take your time and work your way down Map 3/5 Difficulty 2/5
Spookhaven: Well what to say here, it's a showcase on what can be done in KeeperFX. Truly a lot of time went into making this! Map 4/5 Difficulty 1/5 (It's hard to mess this one up)
nice👍
walter map is really simple you just grab 100 ghosts and win without effort no need for objectives they only say to survive and share score but what’s the point
the other maps are very good and cool but seriously skip desert tomb even if you’re really bored
I can't blame you for thinking that. The overall design is flawed and the layout is terrible. I’d rate it a 0/5 for design and a 0/5 for difficulty.
It feels more like a prototype for a real single-player survival map. (so without the fancy boxes and silly win condition)... I was too generous with gold, gems, and boxes.
Regarding the theme, I understand it feels a bit out of place in the mappack, so I totally get it if the admins want to remove it. I’m fine with taking 7th place with no regrets. I still had a lot of fun scripting it and made plenty of functions I can reuse for later maps.
But, if anyone is willing to give it a chance beyond just the win condition, I’d love to know your final score, which reflects how many game turns you survived. I display that when you win/lose.
Looks great 👌 Will play all of these when I have the time
Awesome