This is my First ever Campaign. It is pretty shortlive with only 7 Maps. Right now it is finished as it is maybe in future some balance Changes do to Custom Creatures used.
UPDATES: Balancechanges to Creatures, Corrected Script in Last Level. UPDATE V2: Balancechanges, Map improvements.
Future Plans: Polish even MORE. Maybe German Translation.
Special Thanks to: Ben_LP, Krizzie, Loobinex for helping and or Playtesting.
Considering that this is your first campaign, I did enjoy "The Necromancer" quite a bit. I liked the several new types of creatures that were introduced here, so it wasn't just the overall skeletons, spiders, vampires and ghosts type of maps that most of the classic campaigns were limited to.
One thing I had wished for was that the new creatures would have been introduced step by step through the course of your campaign instead of making them available right from the start. I had no idea what type of skills and benefits each of the new creatures had so I kind of lost a bit of excitement when the 7th or 8th new type of creature showed up in a row in my dungeon. I would have enjoyed it way more when the player got some time to discover it's individual strenghts and uses.
Still, I highly appreciate your efforts and I am curious to see what your future work will have in store for us.
Good Campaign! last maps were hard for me atleast but a great deal of fun!!!!
Wow! Impressive work indeed, with a host of new creatures to learn about. Level1 keeper was defeated very easily - did he run out of gold? Got my arse kicked by one of the twin keepers in level2 which was reassuring :-) great stuff
Hello Please add spoilers for your comment, in first level it should be quite easy to get a feel for it yes, BUT it depends on your rng luck how strong your enemy will be since i set the computer player to 0 which is for now the strongest but takes its actions etc out of a pool of ai's so if u restart the campaign comoletly u will get a different experience :) i hope to hear some more feedback from you :)
Found a bug:
Skill number 5 + 6 of Pest Doctor is broken/doenst work. Necromancer Skill number 2 also not visible
There are a lot of bugs on creatures Tyrant cant recover Health atz the nest
Hello, i am fully aware of that but cant do anything since i'm not the creator of those creatures. when they get updated i will update the campaign aswell. appreciate the feedback! :)
The creature files are just a basis for mapmakers, and you can fully modify the configs to work how you want them to. They are not plug-and-play.
yes you are right. there are many bugs on creatures. its better to check throught the KfxApiTool command->add...:
ADD_CREATURE_TO_LEVEL(PLAYER5,AACOLYTE,PLAYER5,1,10,0) ADD_CREATURE_TO_LEVEL(PLAYER5,AASSASSIN,PLAYER5,1,10,0) ADD_CREATURE_TO_LEVEL(PLAYER5,AEXECUTIONER,PLAYER5,1,10,0) ADD_CREATURE_TO_LEVEL(PLAYER5,AMERCENARY,PLAYER5,1,10,0) ADD_CREATURE_TO_LEVEL(PLAYER5,ANECROMANCER,PLAYER5,1,10,0) ADD_CREATURE_TO_LEVEL(PLAYER5,ANECROMANCERZOMBIE,PLAYER5,1,10,0) ADD_CREATURE_TO_LEVEL(PLAYER5,APLAGUEDOCTOR,PLAYER5,1,10,0) ADD_CREATURE_TO_LEVEL(PLAYER5,ASERVANT,PLAYER5,1,10,0) ADD_CREATURE_TO_LEVEL(PLAYER5,AWARLOCK,PLAYER5,1,10,0)
spawning them in doesnt help anything since the attacks afe not fully finished yet by the creature creator but they will be in the future. i will update campaign as soon as it happens! :)
Interesting campanign. I cant even live without my favorite evil creatures. Need more time to be accustomed. Passed 2 levels successfully.
sounds good :)
A campaign featuring TONS of new creatures and abilities! You'll have to learn everything again as even vanilla creatures have their stats modified.
I only played the first level and started the second as we speak so I'll come back with more comments later but right now what strikes me is that everything seems very fragile. The first keeper obliterated the first batch of creatures I dropped with lightning spell which made me check their stats. My tankiest creature was the Executionner and he had something like 1.7k hp at lvl 10. I guess damage has also been lowered, but not quite enough (unless that's intended in which case disregard this part of the comment).
Sounds great i would appreciate even more feedback creature and bug related. hope you enjoyed! :)
I'm at level 4 right now. The new creatures make it interesting for sure, but the fact that everything dies so quickly makes it hard to really enjoy them. On the other side, it changes how dangerous parties can be. For example, in level 4 when I saw what the first party was, I was sure I was done for since I didn't really train in mass and had mostly ranged creatures. Turns out it was okay, since even lvl 8 samurais and knights can fall to lower level creatures because of the stats changes.
Creatures costing more to train the higher their level is is also interesting, you can't really train everything at the same time with a big training room since even multiple gems, "must obey" and high level imps aren't enough to do so.
i updated it today with creature balancing :)
Neat, I'll finish the level I've started before updating it.
For a first campaign it sure is nice for now. Difficulty is manageable, the new creatures are interesting to use and maps are different enough to keep the player interested. I can see it took a lot of time and work to make it.
May I ask what you changed with the new version?
It didnt take that long since i had a plan in my head so yeah :D.Changed Craeture stats and made some mapbalancing changed location for things for example.
I found a problem in the last level. The first party went straight up instead of coming at me, which means they breached the middle fort and freed lots of lvl 10 heroes. To prevent them from going ham I rushed their tunnel and got attacked by lots of lvl 10 wizards and tentacles. Thankfully, the executioners are busted and took care of them but still.
Thanks for the Feedback! it sounds weird i checked it and the script part is fine it should be coming at you.
They eventually did. Other parties also had trouble finding me for some reason. One went east and kind of wandered there.
I don't think it's a script problem. Maybe the size of the map is the issue?
I see that level 6 needs the 1k creatures patch, so now is a nice time to update everything.
You mean KeeperFX to 1.2?
I think there's still a few bugs that need to be ironed out.
Not quite, I was talking about the 4085 alpha patch. I needed that to play two other levels anyway, and it will be quite useful for the levels I'm making.