Difficulty: 13th circle of hell. I wanted the player to feel like they're in the fiery pits of inferno, listening to the screams of tormented souls throughout the map.
Hardest map to date. Can it be harder? Sure, but let's see if the community beat this one, or if it's hard enough already :)
There are rules. Must be played on KFX 1.10 stable with no saves (ironman mode), that's what it was balanced for. Can find the rest of the rules in-game but the remaining ones are common sense.
Is it possible according to the rules? Yes.
Check out the promo: https://www.youtube.com/watch?v=jp0bMerQG-g
Changelog info: Aesthetic changes only, no changes to difficulty were made. YM kept complaining that map 666 was taken, so I renamed it to map 6666 instead (yes... really... it's not as cool anymore). Broken script hero spawn removed (zero effect). Removed some other redundant stuff prefaced by "REM". The map is now a single map, instead of a single map mappack (more organized).
The door above the Portal is locked, but doesn't appear to be. Is this intentional?
This shows up in a lot of maps that were made back in Adikted. Sometimes it's because the key has been deleted, and other times it is a fault of the door slab.
The OG Hearth map now has the key fixed as well. Horse probably used an old unearth version or old version of the OG Hearth map.
I used the OG Hearth as the base map, it's a nearly 30 year old bug. I think it's fixed in ng+ hearth. Least of your worries on this map anyway.
Sorry, not fun at all.
treebeard will beat it ez. Also about the fun comment, this is the only single player map where I've felt some adrenaline before beating it, it's that ironman mode/no save rule man, it's awesome.