A campaign about the confrontation between two old enemies: the player and a certain Madr. I composed the first concepts back in 2011, but returned to them in 2019 and 2024, implementing them in my favorite game.
For convenience, the campaign is laid out as free levels. Have a good game!
Installation Intructions
Copy the contents of the archive to the "levels" folder
Hey man - are there some solvings anywhere in the net? I stuck in Level 10 - Mad'r Castle 1 and wonder how to gain control the chambers across the rivers? I can't build bridges an the workshop and magicroom can't grow more thean 9 fields. :( - Any hints for me?
Indeed a quite good and difficult level-set so far :)
Edit: I tried the new Version 1.1 - worked fine :)
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Hey man - are there some solvings anywhere in the net? I stuck in Level 10 - Mad'r Castle 1 and wonder how to gain control the chambers across the rivers? I can't build bridges an the workshop and magicroom can't grow more thean 9 fields. :( - Any hints for me? Indeed a quite good and difficult level-set so far :)
Edit: I tried the new Version 1.1 - worked fine :)
Had fun with it. Good job!
Made version 1.1. Some bugs fixed }:)
i enjoy it, good work
is it a campaign or a mappack? as it's marked as Map Pack but is named Campaign
Hi! For convenience, the campaign is laid out as free levels.