Less Creatures (only 8 through entrance), but a Prison and a Torture Chamber.
Every creature counts, Keeper!
Category | Map |
Rating | 3.8 / 5 • 5 ratings |
Difficulty | 2 / 5 • 5 ratings |
Submission date | 2024-04-06 |
Last updated | 2024-04-08 |
Filesize | 62.90KiB |
Downloads | 51 |
File | Filesize | Downloads | Date |
---|---|---|---|
Watermoon.zip | 62.90KiB | 42 | 2024-04-08 |
Less Creatures (only 8 through entrance), but a Prison and a Torture Chamber.
Every creature counts, Keeper!
Extract the files into \levels\standard
Watermoon is a well-crafted, yet simple Dungeon Keeper map that leans more towards and easier to moderate difficulty without putting too much stress on the player. One of the main challenges is the lack of space for building as well an fairly low amount of ressources available. I also enjoyed the gameplay centered around the prison and torture chamber in order to obtain an adequately strong army to face the opponent in the end.
At times I wasn't sure if this was intended but the blue keeper was rather agressive sending his imps towards my gems, digging wildly around the map and eventually having overtaken almost every part of the space available in this map. On the other hand, I must say that I kind of enjoyed being constantly harassed by my enemy's imps, as it kept me busy reorganising my creatures all the time while exploring the white fortress.
All in all this map never felt unfair or imbalanced. I didn't encounter anything weird or any bugs. The only suggestion I would give is that the map should be won if the all enemy's dungeon hearts are distroyed as well as all heroes are defeated. I avoided the final battle with white through luring the army out of the dungeon heart's room into a huge lengthy corridor. While they were on their way to my dungeon, I sneak-attacked the dungeon heart and won without even having to have touched any of the high level heroes at all.
A great map and I enjoyed it a lot.
Thank you very much for your feedback :)
I think your idea is good, but I can't find the code I need in the scipting manual. ^^ Maybe someone has a tip for me?
What is the code for the win-game condition: Victory if all dungeons are destroyed + all enemy units are defeated. Here is my currently used code:
You can nest if statements. In your case it would be:
Thank you. I added the new configuration
I will ask someone from keeperfx discord as I am just a player with no coding abilities at all :D
https://www.youtube.com/watch?v=DLe2HHfT__w This was my initial impressions and look over.
Here's the gist of it;
Map Aesthetic:
Script:
Map Gameplay:
Overall first impressions are actually quite good because you made a map that doesn't fill the logfile with errors and is actually beatable, which is quite rare for a new mapper. Play around with the editor some more, explore map styles, try to think of interesting stuff to do and then check the scripting resource or ask in the discord if it's possible. https://github.com/dkfans/keeperfx/wiki/Level-Script-commands
Thank you very much for your constructive and detailed feedback. This definitely helps me. :)