Hello guys! Here is few maps with a simple story. I tested it on latest version of KeeperFX.
It includes classic levels, where mostly between your creatures you will have two unbeaten friends, a Thief and an Archer.
A small journey, where you have to help these two to save their kingdom from warlocks, who sends all bad things on people.
Who of this two of friends will still alive?
It's Up to You!
There's a lot of typos and grammar mistakes, but it's nice to have a story theme. Putting words as tiles on the map is strange, but also unique. I'd probably enjoy the concept more if it wasn't visible right away, but upon exploration / using reveal map at the end. Still, I enjoyed it. The difficulty on a few maps was initially overwhelming (having to deal with level 10 skeletons, with just an archer and a thief, is not child's play). It's difficult, definitely more for veteran players, but most of the time it's manageable. Well, could use less boulders behind magic doors, too....
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
There's a lot of typos and grammar mistakes, but it's nice to have a story theme. Putting words as tiles on the map is strange, but also unique. I'd probably enjoy the concept more if it wasn't visible right away, but upon exploration / using reveal map at the end. Still, I enjoyed it. The difficulty on a few maps was initially overwhelming (having to deal with level 10 skeletons, with just an archer and a thief, is not child's play). It's difficult, definitely more for veteran players, but most of the time it's manageable. Well, could use less boulders behind magic doors, too....