Hello guys! Here is few maps with a simple story. I tested it on latest version of KeeperFX.
It includes classic levels, where mostly between your creatures you will have two unbeaten friends, a Thief and an Archer.
A small journey, where you have to help these two to save their kingdom from warlocks, who sends all bad things on people.
Who of this two of friends will still alive?
It's Up to You!
After playing first map I hoped this will be better but sadly I feel like it mised the mark. General idea about two friends is nice but there really isnt any intereaction with that. Some maps have quite high difficulty early but laughable late game as you gain/convert creatures. Last 2 maps are probably worst. In second to last map, there is no gold in your territory, so only source of incom is one workshop with troll 10. Goal is to kill wizards and then lord of the land. There are two other Keepers but you basicly never meet them as they are behind Wizards and Lord of the land which spawn when you kill them.
Last level is quite boring as you have only archer so you kill everything with lightning spell or with Archer. You can discover Fly and tunnelers both being completely useless to you in fighting. You get message about bridge and how you can now make your dungeon bigger. But there is no Lava or Water at all!!??. There is more errors like that across the map pack. Typos in messages, messages which dont belong in certain map, message about getting lighting but you get no lightning. Message about getting Doors to defend but you got none. Maps can be made better if autor is still around. I would give 2/5, but I am lore guy so I give 3/5 for some Lore in maps. And few were challenging in interesting way.
Finished map 1. I didnt get two things, there is message about keeper in north, but there is no keeper on the map. Also at one point i got notification about having Lightning spell in message, but I dint get it. Difficulty was good, but final battle at Heart was dissapointing. Multiply creature special kind of broke immersion of two friends as with that they had clones :D
There's a lot of typos and grammar mistakes, but it's nice to have a story theme. Putting words as tiles on the map is strange, but also unique. I'd probably enjoy the concept more if it wasn't visible right away, but upon exploration / using reveal map at the end. Still, I enjoyed it. The difficulty on a few maps was initially overwhelming (having to deal with level 10 skeletons, with just an archer and a thief, is not child's play). It's difficult, definitely more for veteran players, but most of the time it's manageable. Well, could use less boulders behind magic doors, too....
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After playing first map I hoped this will be better but sadly I feel like it mised the mark. General idea about two friends is nice but there really isnt any intereaction with that. Some maps have quite high difficulty early but laughable late game as you gain/convert creatures. Last 2 maps are probably worst. In second to last map, there is no gold in your territory, so only source of incom is one workshop with troll 10. Goal is to kill wizards and then lord of the land. There are two other Keepers but you basicly never meet them as they are behind Wizards and Lord of the land which spawn when you kill them.
Last level is quite boring as you have only archer so you kill everything with lightning spell or with Archer. You can discover Fly and tunnelers both being completely useless to you in fighting. You get message about bridge and how you can now make your dungeon bigger. But there is no Lava or Water at all!!??. There is more errors like that across the map pack. Typos in messages, messages which dont belong in certain map, message about getting lighting but you get no lightning. Message about getting Doors to defend but you got none. Maps can be made better if autor is still around. I would give 2/5, but I am lore guy so I give 3/5 for some Lore in maps. And few were challenging in interesting way.
Finished map 1. I didnt get two things, there is message about keeper in north, but there is no keeper on the map. Also at one point i got notification about having Lightning spell in message, but I dint get it. Difficulty was good, but final battle at Heart was dissapointing. Multiply creature special kind of broke immersion of two friends as with that they had clones :D
There's a lot of typos and grammar mistakes, but it's nice to have a story theme. Putting words as tiles on the map is strange, but also unique. I'd probably enjoy the concept more if it wasn't visible right away, but upon exploration / using reveal map at the end. Still, I enjoyed it. The difficulty on a few maps was initially overwhelming (having to deal with level 10 skeletons, with just an archer and a thief, is not child's play). It's difficult, definitely more for veteran players, but most of the time it's manageable. Well, could use less boulders behind magic doors, too....