The Tale of Marlo Brum, part 1. For now there is only part 1, additionals are in the making.
Marlo Brum has arrived to this land, from hearing of a treacherous Knight of whom had given away this landscape's position to their monstrous enemies. Of which the Princess would find herself outmatched if alone. The traitor has been imprisoned, and the heroes are intending to keep him out of the reach of the enemy, and killing him too soon may have unforewarned consequences.
Gameplay Notes
Intended to be a co-operative map, but the AI can simply be switched back on within the Script, near the top = marked.
The player is handicapped on rooms and minions, both of which can be unlocked through progressing through the game e.g. objectives. Red has roaming minions around in the walls and is in a safer location, where blue is in the more perilous position but attracts additional heroes. Additional Tunnellers arrive should the current ones die (after a few minute timer).