Rebuild of another level called Lavatar, with a couple of blocks moved around and one or two things changed. Some new additions to the script, but not much.
Map difficulty on Balanced should be reasonably easy.
Brutal won't be easy on a first playthrough unless you're ready to lean on the save states.
Added an Easy difficulty that significantly eases gold tensions, blocks green from aggressively expanding, and encourages player exploration by providing a sturdy safety net.
While this is not the intended difficulty setting, people have different wants and needs and now the option is there for those that would use it.
I managed to beat this map on my second try, mostly due to the fact that at some point, the green keeper broke through my wall near the mid-south gem stone. Of course, I wasn't strong enough to beat his army and had to reload. Luckily, I had a file just some minutes back and I didn't have to redo the entire map.
I found this map fun and it posed a good challenge to me on balanced mode. I had some money issues until mid game which is surprising due to the fact that there so many gems available. However, this also contributed to the fact that this was a very enjoyable map. Again, I also liked that the creature pool was well balanced and not only about getting S-Tier creatures.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Added an Easy difficulty that significantly eases gold tensions, blocks green from aggressively expanding, and encourages player exploration by providing a sturdy safety net.
While this is not the intended difficulty setting, people have different wants and needs and now the option is there for those that would use it.
I managed to beat this map on my second try, mostly due to the fact that at some point, the green keeper broke through my wall near the mid-south gem stone. Of course, I wasn't strong enough to beat his army and had to reload. Luckily, I had a file just some minutes back and I didn't have to redo the entire map.
I found this map fun and it posed a good challenge to me on balanced mode. I had some money issues until mid game which is surprising due to the fact that there so many gems available. However, this also contributed to the fact that this was a very enjoyable map. Again, I also liked that the creature pool was well balanced and not only about getting S-Tier creatures.
Thanks for your work. I had fun :-).
Very fun!