this creature is highly valuable. it can support your imps with the work in the dungeon and it is pretty strong. (can also used without)
from level 2 on it learns a strength based spit attack which is very powerful and become stronger as soon as the creature is leveling up.
he has a new attack so you need to add a shot and an instance in your files from your fxdata folder.
Add my instance to your creature.cfg
add my shot to your magic.cfg
be sure to increase your count limit. Go in your fxdata/creatures folder and add the "PHALANX" into the creatures.cfg. Make sure you have the latest released version available of KeeperFX, it is also recommended to have the latest alpha patch.
Move Phalanx.cfg into your mappack/campaigns/personal creatrs folder. Or into KeeperFX\creatrs folder.
Move Phalanx.zip and spit.zip (/!\ do not extract it!) into your mappack/campaigns/personal rules folder. Or into KeeperFX\fxdata folder. Add the inside of my Object.cfg to your Objects.cfg with the right number in your fxdata folder
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There is a serious bug with this creature: all the tunnellers generated from script will be replaced by this guy!
Cool, Always love a new non humanoid creature!!
i had an Issue in the torture animation, it should be a tend. it's updated