I'm sorry to say this, but your maps are pretty simple. there are no heroes and only one fight against the AI and each one is almost the same. unfortunately, the design also looks like it was done in a very short time. the claim to play this is not quite given with these maps and I would recommend to bundle up these maps to a map pack like your sandbox levels.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Fight agains blue Keeper on quite empy map. Killed him with single posssesed Dragon in few minutes :)
I'm sorry to say this, but your maps are pretty simple. there are no heroes and only one fight against the AI and each one is almost the same. unfortunately, the design also looks like it was done in a very short time. the claim to play this is not quite given with these maps and I would recommend to bundle up these maps to a map pack like your sandbox levels.
I like this map the way it is better
I think it is okay for that but don't worry about this