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Dark Priest

Submitted by ben_lp
Category Creature
Rating 4.43 / 5 7 ratings
Submission date 2023-12-01
Min. game version KeeperFX 1.1.0
Filesize 771.05KiB
Downloads 144
File Filesize Downloads Date
dark_priest_workshop.zip 771.05KiB 144 2023-12-01
Description

Here's the dark Priest from Open Dungeons, a very powerful magician.

I gave him 2 different attack animations ;)

Stats:

Health: 800 Strength: 30 Armour: 60 Dexterity: 100 Defence: 80 Luck: 12

Lair Enemy : Vampire

Salary: 100

Primary Job : Train Secondary Job : Research

Attacks: mostly all Ranged ones

Attracted by : 5x5 Tiles Library

workshop skill : won't do job

research skill : 4

Model : https://opengameart.org/content/dark-priest

Credit: Danimal, Dread Knight, Katarzyna Zalecka, Ancient Beast project https://AncientBeast.com

Installation Intructions

Add all my instances to your creature.cfg

be sure to increase your count limit. Go in your fxdata/creatures folder and add the "DARK_PRIEST" into the creatures.cfg. Make sure you have the latest released version available of KeeperFX, it is also recommended to have the latest alpha patch.

Move Dark_Priest.cfg into your mappack/campaigns/personal creatrs folder. Or into KeeperFX\creatrs folder.

Move Dark_Priest.zip (/!\ do not extract it!) into your mappack/campaigns/personal rules folder. Or into KeeperFX\fxdata folder. Add the inside of my Object.cfg to your Objects.cfg with the right number in your fxdata folder

Comments

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this dude is cool, although I may get rid of the lair enemy vampire :).. i love my vampires lol....

i did the same but gave them rebirth too, i love them stacked, they are so strong

ben_lp 🇩🇪 Submitter

Haha yes because they are so strong i added the vamp as a lair enemy :) it was the same with the Taurus and the bile demons :)

looks awesome!! i love all your creatures

ben_lp 🇩🇪 Submitter • Edited

0.0 wow... thank you very much <3 <3 <3... i'm going to improve the taurus and dark elf next.

walter253 🇻🇨

"workshop skill : won't do job"

For your information Must Obey bypass that if there is at least 1 in the job value, so you need to set it to 0 if you don't want Must Obey to bypass it. So it's still interesting to give us the information what is the value you set here.

ben_lp 🇩🇪 Submitter • Edited

it is set to 1. thx for the info walter, i didn't know that

I like it very much. I had only changed the LAIR ENEMY into: LairEnemy=KNIGHT MONK FAIRY CLERIC AVATAR KNIGHT

ben_lp 🇩🇪 Submitter

this version is a little bit more pixel polished, so replace the .zip