Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

You can find it here.


Submitted by ben_lp
Category Map Pack
Rating 4.29 / 5 7 ratings
Difficulty 2.86 / 5 7 ratings
Submission date 2023-11-17
Last updated 2023-11-19
Min. game version Latest KeeperFX alpha patch
Filesize 11.24MiB
Downloads 55
File Filesize Downloads Date 11.24MiB 35 2023-11-19

You need the newest Alpha for this ! do not play it with older versions !!! at least 3580 !!!!!

this is a map pack i made for you

Moonbrush wood - easy
Blaise End - middle
tulipscent - hard

a lot of brandnew not released stuff, 2 new heroes,
new objects
new traps

you can make 1 skeleton out of 10 enemys, no ghosts, no imp imprisonment, no chance to convert, 20 bodies for 1 vampire needed, lightning spell only on own terretory

P.S: 9 Tiles attract the dark Elf
25 training and 25 temple the angel

Installation Intructions

extract into your Keeper FX directory


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Ah cool. I can appreciate it takes a time. Keep up the good work. I do like all the additions you’ve added.


I really enjoyed these levels. It's nice to see them in a different way, refreshing creatures. Were the wolftrap and beserker creatures ones that we going to be added at a later date? I have integrated the dark priest, elf and lava spawn into my main creatures (I hope you don't mind), but noticed in the creature file there were two that either had no zip file, or not all the animations programmed.

Was just curious, still really enjoyed the campaign as I said

ben_lp Submitter

well, yeah... the wolftrap is something we are still developing and i forgot to remove the name, the Berserker can be found in my Map "The Line" yes add my creatures and have fun, that's what i made them for. 2 Heroes have not all the animations yet, that's why i only used them as an enemy Hero without the chance to actually have them as a Creature. i saw in a Stream that Part didn't worked quite well, you can get a new hero with the "steal hero" magic box. so yes, i am still a beginner and every single Addition takes freaking lot of time. i think i'm going to polish my existing ones first now

ben_lp Submitter

i removed the "secret door" from tulipscent. it was not intented to have them

chris_96449 • Edited

I had a lot of fun playing this campaign. I liked how you took some of the classic maps and modified them to make them a little more challenging. My highlight were definitely the new creatures and I couldn't wait to train them up to level 10 to see what they can do. I felt they fit well into the existing pool of creatures in regards of design, skills and behaviour within the dungeon. The only real issue I experienced is that you left me want to play a good campaign getting to know the new heros as well, as there was no means to convert them to try them out. Also, despite the amazing new creatures / heroes added I also liked how your unique new traps work. They felt more like a real and adequate defense than the original traps to me.

I am glad you modified the difficulty of the last map as it is quite tough and that blue keeper is getting all nuts. Finally, I want to say that I cannot wait to see more of your content, in particular getting to know the heroes, creatures and traps further.

ben_lp Submitter • Edited

i made "Tulipscent" a bit easier, i guess it was too hard for many, it's still very challenging

ben_lp Submitter

i see i did a huge mistake. my heros need an icon for the battle menu. i am sorry for that and will add it as soon as possible

ben_lp Submitter

ok i have fixed it ! new version out

ben_lp Submitter • Edited

i've made a small fix on the custom heart
i had an old version of the Flying Terror, he has Drain now