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The Blue Campaign

Created by Gatrithor
Category Campaign
Rating 4.38 / 5 13 ratings
Difficulty 3.3 / 5 10 ratings
Original creation date 2022-09-07
Submission date 2023-11-16
Last updated 2024-08-22
Min. game version KeeperFX 1.0.0
Filesize 759.16KiB
Downloads 422
File Filesize Downloads Date
bluecampaign.zip 759.16KiB 79 2024-08-22
bluecampaign.zip 932.45KiB 343 2023-11-16
Description

The main idea of this campaign is to make use of a new feature in KeeperFX, that the player's color can be changed. The maps are based on original campaign levels, in here the player will reverse his role and plays as the Blue Keeper. Original campaign is generally considered to be too easy, but what surprises me is that in many early levels being blue keeper will actually be a lot more challenging, since they provide many advantages to red. The later levels are the opposite, blue gets more advantages, so they are rebalanced to make them still challenging. Also, many new things are added so the maps are not really the same as original campaign.

Hope you enjoy the game, and welcome for any feedback! There is a forum thread here: https://keeperklan.com/threads/7384

Installation Intructions

Extract into the KeeperFX game directory.

Comments

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Great campaign. Real fun and also good balancing. However, many creature spells didn't work for me. Such as freeze, rebound, slow and flight.

I updated the campaign.

I fixed it by deleting some files, so unfortunately a redownload does not fix it for people who already have it. They can fix it by deleting \campgns\blue_cfgs\magic.cfg.

Crokydriver 🇧🇪

Came here to say the same thing, don't know if it is intended or not. But i guess it isn't because spiders and even wizards are weaker than normal. Spiders using freeze is how they support and the rebound of the wizards is literally their lives :-(. It is weird that creature spells like conceal and speed seems to work fine.

Did a test on Korros Tor of Dungeon Deeper, trained a spider to learn freeze and the freeze works as normally. So it really is something to due with the campaign itself.

Yeah, I tried other campaigns after I made my comment here and made the same discovery myself.

So, I went to the files and did some digging even though I'm not a programmer myself. I manage to solve the issue. I don't remember the exakt file names but I copied the code of the "original spells" file to the "spells" file that came with the campaign. I got my friend to try the campaign for the first time and with my changes. He had no issues at all and all spells worked.

Hope it helps you and anyone reading.

that was fun

This campaign is quite honestly the breath of fresh air for returning players who would like to replay the og but youre feeling like theres nothing more for me to discover so theres no point, its quite interesting how despite is being exactly the same maps and layout just by changing the placement of the player and the color is enough to keep you engaged in replaying it but from different perspective.

100% recommended

chris_96449 🇩🇪 • Edited

If you've ever wanted to experience the thrill of playingas the Blue Keeper, reminiscent of the original Dungeon Keeper days, then look no further. The Blue Keeper campaign embarks on a journey that diverges from the conventional protagonist narrative, offering a refreshing perspective while staying true to the essence of the game. I felt quite a bit of nostalgia, particularly in the early stages like Lushmeadow-on-Down and Snuggledell, where the challenge feels familiar yet pleasantly unpredictable. As a seasoned Dungeon Keeper player, I relished the heightened difficulty level where the map didn't unfold as expected, keeping me on my toes. The campaign shines with authenticity, notably when allied with another Keeper, though not as cooperative as anticipated. Nevertheless, it gave new vitality to the gameplay, adding layers of complexity to it. However, the gameplay diversity took a slight dip halfway through the campaign. While understandable to maintain challenge, facing Red's relentless horde of high-level creatures became somewhat repetitive. The reliance on repetitive tactics to tackle waves of horned reapers and mistresses felt less strategic and more obligatory, dampening the overall experience. Yet the climactic final map delivers a satisfying conclusion, leaving a lasting positive impression. Despite some minor setbacks, the campaign remains engaging and fair throughout. Not once did trap placement lead to prolonged gameplay, nor did I encounter game-breaking bugs, a testament to the meticulous effort poured in by the map maker. In conclusion, the Blue Keeper campaign is a great campaign, evident in its meticulous design and balanced challenges. Despite a few rough patches, it offers an enjoyable experience for Dungeon Keeper fans. Kudos to the map maker for crafting such an immersive adventure.

Krizzie 🇳🇱

Slow and Freeze don't work somehow, You hear the sound and see the ball fly, but nothing further happens.