Attracted by : 5x5 Tiles Lair 5x5 workshop 5x5 training
workshop skill : 3
research skill : 0
Credit : Danimal
Installation Intructions
he has a new attack so you need to add a shot and an instance in your files from your fxdata folder.
Add my instance to your creature.cfg
add my shot to your magic.cfg
be sure to increase your count limit.
Go in your fxdata/creatures folder and add the "TAURUS" into the creatures.cfg. Make sure you have the latest released version available of KeeperFX, it is also recommended to have the latest alpha patch.
Move Taurus.cfg into your mappack/campaigns/personal creatrs folder. Or into KeeperFX\creatrs folder.
Move taurus.zip and taurus_axe.zip (/!\ do not extract it!) into your mappack/campaigns/personal rules folder. Or into KeeperFX\fxdata folder.
Add the inside of my Object.cfg to your Objects.cfg with the right number in your fxdata folder
Awesome creature, really like your work!! I do have a problem tho, i did everything as you said but the minotaur is not shooting his axe but the darkangel is shooting his skeleton, taurus also gets all his abilities right at level 1 which is odd, what did i fucked up?
updated the alpha ? then it could be files are overwritten. best to use it in a seperate campaign or level so it is proof to not beeing overwritten. this sound like a missing creature.cfg in the crtr folder. or a missing Instance or shot
i have the feeling that i may messed up something with the shotscount? since angel spells and everything works fine but taurus seem to not working correctly even tho i did the exact same as you described
maybe i need to add another shot? angel is shot33 and taurus is shot34 so it would make sense to put the shotcount to 34, right? just so confused since i did exactly the same as i did with angel but something is messed up
otherwise i need screenshots of your files and can't really help you here, i recommend you to join discord and send me a PM. this would be an easy way.
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Beastly!! love it!!
Awesome creature, really like your work!! I do have a problem tho, i did everything as you said but the minotaur is not shooting his axe but the darkangel is shooting his skeleton, taurus also gets all his abilities right at level 1 which is odd, what did i fucked up?
updated the alpha ? then it could be files are overwritten. best to use it in a seperate campaign or level so it is proof to not beeing overwritten. this sound like a missing creature.cfg in the crtr folder. or a missing Instance or shot
thank you for the reply!
i have the feeling that i may messed up something with the shotscount? since angel spells and everything works fine but taurus seem to not working correctly even tho i did the exact same as you described
maybe i need to add another shot? angel is shot33 and taurus is shot34 so it would make sense to put the shotcount to 34, right? just so confused since i did exactly the same as i did with angel but something is messed up
ah the count is always 1 more because the game starts at zero. so if you increase a count limit then go +1 over your last shot or instance
ohhh that might be it then! gotta try it out and thanks for your help, appreciate it!!
otherwise i need screenshots of your files and can't really help you here, i recommend you to join discord and send me a PM. this would be an easy way.
It's a cow that happen to use an axe, very fun and it's pretty strong. Good asset!
I'll be using this one 😜