This is the Minotaur.
he is a pretty slow but tough fighter, his axe can hurt a lot
Health: 1000 Strength: 80 Armour: 60 Dexterity: 100 Defence: 90 Luck: 12
Primary Job : train Secondary Job : manufacture
Attacks: Fist(lvl1) Axe Throw (lvl2) Armour (lvl7)
Attracted by : 5x5 Tiles Lair 5x5 workshop 5x5 training
workshop skill : 3
research skill : 0
Credit : Danimal
Beastly!! love it!!
Awesome creature, really like your work!! I do have a problem tho, i did everything as you said but the minotaur is not shooting his axe but the darkangel is shooting his skeleton, taurus also gets all his abilities right at level 1 which is odd, what did i fucked up?
updated the alpha ? then it could be files are overwritten. best to use it in a seperate campaign or level so it is proof to not beeing overwritten. this sound like a missing creature.cfg in the crtr folder. or a missing Instance or shot
thank you for the reply!
i have the feeling that i may messed up something with the shotscount? since angel spells and everything works fine but taurus seem to not working correctly even tho i did the exact same as you described
maybe i need to add another shot? angel is shot33 and taurus is shot34 so it would make sense to put the shotcount to 34, right? just so confused since i did exactly the same as i did with angel but something is messed up
ah the count is always 1 more because the game starts at zero. so if you increase a count limit then go +1 over your last shot or instance
ohhh that might be it then! gotta try it out and thanks for your help, appreciate it!!
otherwise i need screenshots of your files and can't really help you here, i recommend you to join discord and send me a PM. this would be an easy way.
It's a cow that happen to use an axe, very fun and it's pretty strong. Good asset!
I'll be using this one 😜