Yggdrasil, a Distant land, inherited by some Old Nature Worshiping heroes.
Their Peace and Beautiful Nature got Destroyed by some Industrialized Monarch, who believes Future lies in the hand of Machine technology.
Now that you found your Way into this split Realm and need to make sure Yggdrasil gets back to its former Glory.
Is this map broken currently? For some reason, nothing seems to be happening. I got the very first message, built my dungeon and trained my druids then went west as told. I invaded the heroes' fortress where I found a few heroes inside, but nothing spawned.
I destroyed the Heart despite the message telling me to "find a way to ally the heroes" and then, nothing. No bridge, still no parties. That's weird, the script looks like it should work.
EDIT: Indeed, there's a typo line 141. Missing an E ("NDIF") which probably breaks the whole script. I'll try again with that fixed.
About the map, it's an interesting level where Druids are the stars of the show. Custom ones, and very OP. I started again by building my dungeon and trained my Druids until an enemy party spawned and was supposed to attack me. Instead, the tunneller leading the party decided to end his misery by going into lava multiple times until death.
So I went ahead and freed the creatures to find a very weak party my Druids outleveled by 4 levels at this point. Even if the tunneller had half a brain, it wouldn't have been a threat at all. I then waited and after quite a long time another stronger party spawned, but by that time I had multiple lvl 10 Druids and they obliterated everything.
Invading the hero fortress went the same way as before, except for the Heart. This time, it was very well defended by a big army of heroes. However, Druids are stupidly OP here and my 15 Druids destroyed them without a single loss.
Slaughtering everything made the heroes respect my authority so a big party containing an Avatar spawned and it was time for the final showdown. I attacked the Red Keeper but decided to lead the assault with the few samuraïs that came along and pretty much won on my own.
3/5, it's fun, but very easy. The parties could use some stronger creatures and shouldn't spawn near lava to prevent tunnellers giving up on life. It is also possible to softlock yourself should you ignore the bottom path leading to the library before attacking the hero Heart. Also, the message told me I was limited to 12 imps but could make 16.
1/5 difficulty
I changed it from a mappack to a single map. It now uses the latest alpha (or version 1.1 or newer), and it swaps the color to green and has the custom druid still.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Is this map broken currently? For some reason, nothing seems to be happening. I got the very first message, built my dungeon and trained my druids then went west as told. I invaded the heroes' fortress where I found a few heroes inside, but nothing spawned.
I destroyed the Heart despite the message telling me to "find a way to ally the heroes" and then, nothing. No bridge, still no parties. That's weird, the script looks like it should work.
EDIT: Indeed, there's a typo line 141. Missing an E ("NDIF") which probably breaks the whole script. I'll try again with that fixed.
I updated the map with your suggested fix.
That indeed fixed it.
About the map, it's an interesting level where Druids are the stars of the show. Custom ones, and very OP. I started again by building my dungeon and trained my Druids until an enemy party spawned and was supposed to attack me. Instead, the tunneller leading the party decided to end his misery by going into lava multiple times until death.
So I went ahead and freed the creatures to find a very weak party my Druids outleveled by 4 levels at this point. Even if the tunneller had half a brain, it wouldn't have been a threat at all. I then waited and after quite a long time another stronger party spawned, but by that time I had multiple lvl 10 Druids and they obliterated everything.
Invading the hero fortress went the same way as before, except for the Heart. This time, it was very well defended by a big army of heroes. However, Druids are stupidly OP here and my 15 Druids destroyed them without a single loss.
Slaughtering everything made the heroes respect my authority so a big party containing an Avatar spawned and it was time for the final showdown. I attacked the Red Keeper but decided to lead the assault with the few samuraïs that came along and pretty much won on my own.
3/5, it's fun, but very easy. The parties could use some stronger creatures and shouldn't spawn near lava to prevent tunnellers giving up on life. It is also possible to softlock yourself should you ignore the bottom path leading to the library before attacking the hero Heart. Also, the message told me I was limited to 12 imps but could make 16. 1/5 difficulty
I changed it from a mappack to a single map. It now uses the latest alpha (or version 1.1 or newer), and it swaps the color to green and has the custom druid still.
Map is broken, fix please!
what is broken about it?
well made map
A fun map that's worth playing for some incredibly unique features alone! Definitely worth playing.