Create your own maps and campaigns for KeeperFX and DK1 with Unearth.

You can find it here.

Eruption

Submitted by desert
Category Map
Rating 4.67 / 5 9 ratings
Difficulty 3.44 / 5 9 ratings
Submission date 2023-07-20
Last updated 2023-07-20
Min. game version KeeperFX 1.0.0
Filesize 49.86KiB
Downloads 151
File Filesize Downloads Date
01228_Eruption.zip 49.86KiB 151 2023-07-20
Description

A singleplayer map that features a volcanic eruption that devastated the realm and destroyed your dungeon.

All your creatures got imprisoned by the hero forces and hidden in their secret caves or buried alive by debris.

Use possession with the only one creature you have and try to free your Imps and creatures to rebuild your dungeon and build an army.

The goal is to defeat the 3 allied keepers.

Installation Intructions

Extract the files into /levels/standard.

Comments

Login or register to comment on this workshop item.

Very cool level, I really enjoyed the early game specifcly. It really forced me to think outside the box using the Ghost and Tentacle.

However the mid to late game feels a bit stale. After beating the Yellow keeper quite easy the game loses a lot of the critical thinking and decision making needed that you need to use in the early game to get imps. The green and blue keepers behave very passive, that is a good thing in these kind of puzzle levels but makes the late game to easy. Keeping the difficulty level constant will improve gameplay experience.

2 small changes will improve the mid to late game significantly: Suggestion 1: Yellow keeper has access to too many spells, most importantly the create imp spell. Purple gems access, create imp spell and graveyard access is a very ab-usable combo, throwing all difficulty out of the window. No more create imp spell for the yellow keeper (at minimum) will help alot. Suggestion 2: Small hero waves like dwarfs on a set timer (like each payday) after the defeat of the yellow keeper, spawning near Purple gems and graveyard and these waves target imps.

either this or removing the graveyard access in the hero chambers, this will force the player to respect the 20 creature limit or freeing creaturs later in the game after the yellow keepers defeat.

I hope these suggestions are to your liking.

Greetings,

Guido

GlaswegianBR πŸ‡¬πŸ‡§

Fantastic map. Felt like I was back playing Deeper Dungeons. Bravo!

walter253 πŸ‡»πŸ‡¨

Very nice map, like others said it felt oldschool way of playing DK, I enjoyed.

Safebuz πŸ‡ΈπŸ‡ͺ

Well made map and really fun! like previous said its a nice old DK map style wich is very enjoyable to play. 5 Stars!!

Spatulade πŸ‡ΈπŸ‡Έ

Really fun map, as ben_lp says, it has that nice oldschool feel. Some fun little puzzles here and there. I like it!

ben_lp πŸ‡©πŸ‡ͺ

The map is highly recommended. you can tell he's put a lot of work into it and the map gives you a nice old DK gaming feeling like back in the Days. Very good! 5Stars.