It takes far too long to get contact with the other human player, due to an insane amount of magic doors with boulders and other traps in the way. Even players that would like to play multiplayer in a way where both sides can get a fully decked out huge armies would probably not enjoy the doors.
I would think this map would have been better if the players could interact with each other in some way before they made it through the hero dungeon. Or at least you would have some visual queue of your opponents progress.
Fart special for blue player only works some of the time 0/10 unplayable.
But in all seriousness, it's not a bad map at all, besides the complete overuse of Magic Doors and Boulder Traps. These really make taking the centre frustrating without generating a large number of Ghosts to trigger the boulders. If the Magic Doors and boulders were toned down to a handful each, I would happily recommend this map.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
It takes far too long to get contact with the other human player, due to an insane amount of magic doors with boulders and other traps in the way. Even players that would like to play multiplayer in a way where both sides can get a fully decked out huge armies would probably not enjoy the doors.
I would think this map would have been better if the players could interact with each other in some way before they made it through the hero dungeon. Or at least you would have some visual queue of your opponents progress.
Fart special for blue player only works some of the time 0/10 unplayable.
But in all seriousness, it's not a bad map at all, besides the complete overuse of Magic Doors and Boulder Traps. These really make taking the centre frustrating without generating a large number of Ghosts to trigger the boulders. If the Magic Doors and boulders were toned down to a handful each, I would happily recommend this map.
(p.s. sorry i didn't understand how funny fart noise worked, if it only plays for the other player then ignore me on that cause I am dumb)