Its an updated version out now.
Fixes:
- Your Buddys Vampires are limited to 3
- changed enemy Guardpost to alarm traps.
- Gameplay changes (more creatures for the enemy keepers, Deleted the 2 OP Hornys)
- "you and your buddy" are seperate words now.
- more space for the dungeon
- more messages
- its easier now to get the drop onto your buddys area
- sight on your twin from the start
- enemys and your twin dont worry about gold anymore
- set the Call to Arms for all Allied
- Set the massive Endfight after a timer, its impossible now that your buddy and the enemy keepers fights before
- Changed the room you get to "change slab" so the imps are active by claiming the enemy and its connected with your heart.
- Added a white Dungeon Heart
In this map you have to compete with your twin against 2 other keepers.
It would be possible to increase the difficulty drastically, but I think it's the most fun as it is. That's why experts might be a bit underchallenged. The map is characterized by the fact that at the end you have every freedom to try out a few things, how to attack or the like and for me this map is the most fun so far of my created maps
i like the concept playing with an ally. the map was as you said very easy. my buddy did almost all the work without my help. for some reason i couldnt place creatures to help my ally until mid game?
good job and keep em comming :D
You could add some special to reward player that explore map, thing like increase level, ressurect creature or steal hero are always nice to discover, I think?
After I've played the map a few more times, I'd say I'll do an update soon to give the game more content. I have an open ear for every idea