After gaining control of Japan, the Ninja knew his journey isn't finished yet. Not all Shoguns were defeated, but only those which were crucial to that victory. Soon an enemy shogun decided to overthrow the rule of warriors of the shadow. Year after the conquest, these warriors were continuously attacked by men. A civil war expanded through the country. After five years of bloody fight, the quantity of ninja forces come down to about a dozen warriors. These warriors decided to save themselves and their own secrets. They left the homeland and traveled north in their boats. In a month they reached a continent hardly suitable for life, the ice-lands. But a few people were living there, so the travelers decided to settle. They began to build houses in caves, so that the icy wind wouldn't blow into their faces.
One day something entered a cave by digging through its wall. Even the elder ninjas have never seen such strange monsters. They followed the tunnel to inside the earth. On the other side, a very large battle was in progress. People and demons were fighting. Demons surely wanted come to the surface, people tried to prevent this. With help of the ninjas, demons were easily defeated.
When the last demon was killed, a moment of silence emerged. Ice people and ninjas were looking each other carefully, trying to determine whether they're friends of foes. Some of the people refused to ally with the warriors of shadow, and another battle has started.
The inhabitants who've taken side with ninjas decided to fight their xenophobic brothers. They both understood that the fate of underworld will be decided here, in these dungeons. And demons understood that a third force has emerged for battle to control the Arctic!
I've started playing this campaign, but it suffers from keeperfx new features (and by that, I mean heroes having room requirements) so I'm kind of stuck with the same creatures every map (Barbarians and Wizards, sometimes Archers if the guardpost is available but so far it has only happened once).
That makes the campaign more difficult than expected by the author (and more boring).
But apart from that, this campaign suffers from level design sins such as massive amount of traps in some areas, doom pockets right next to your starting location (looking at you, level 2, awful start) and overall lack of pressure and variety. I'll try and push forward but so far the maps play the same, except for lvl 2 but that's not a good thing in this case.
I had to stop at level 9. I can't get any creature through the portal as the limit is quickly reached. I could get one or two, but that's not worth it.
I did get other creatures later when rooms became available. Even Avatars with a temple (!).
However, the whole campaign is messy, poorly balanced and not made for the new improved AIs. Most enemy Keepers die to the doom pockets of level 10 heroes, which are numerous and poorly placed. They can't even get any creature through their portal which means they are stuck with what they start with and any loss is permanent.
I'll give it 2/5. Too bad level 9 isn't playable. Maybe I could wait for the other Keepers to kill each others but the campaign isn't fun enough for that.
EDIT: For some reason, the author hates the CTA spell. That makes things tedious.
I don't have many good things to say about this campaign unfortunately. I did enjoy the first part of the first level, where you start with an army but no base and need to take out a rival keeper to take over his base. After that the campaign is basically the same level ten times in a row. You amass a deadly army under while no pressure and with unlimited gold and then go from room to room and kill hundreds of level 10 heroes. On some levels there are rival keepers, but these pose very little threat and often just die to heroes before you even reach them. If you're the type of player that gets a kick from having a huge powerful army, you might find some enjoyment here. But for most I would recommend that you play another campaign instead.
I sadly didnt enjoy this campaign that much. I think biggest issue is that Keepers are easily destroyed by Heroes. and you have big advanatges in most maps. I was able to mass huge armies basicly every map. So there is really no challenge to you. Also I didnt like that Call to Arms is missing in most levels. Maps are kind of flawed because you just need to destroy Hero Heart and nothing else is required for win. In few last maps you can also have Avatars, who makes it super easy. This campaign is rated above Die Hard Dungeons but I think that campaign was definitely a lot better even when it had some flaws too. This have 2 stars for quality and 1 star for difficulty from me.
There is a problem with level 2. I do not have access to bridges which makes the level impossible. Please see if you can apply a fix for this
Done. Redownload to get the fix.
Thank you! All working fine now, except I have to restart the level but that's okay :)
Very fun and quite easy campaign. Just like I like it :D Bardzo fajna i w miarę łatwa kampania. Takie lubię najbardziej :D