Kind: DK Campaign, Created 19 Nov 1998
Maps: 17 (no secrets)
A series of levels made using old version of UnDed. Originally was very buggy and badly scripted; this modification should work properly. Most of these are easy maps, but there are exceptions.
Originated in Sweden.
The campaign uses some text messages from original DK. This makes it multilingual.
This is sadly one of the worse campaigns. Maps dont have much going on and you can rush most of them with Horned Reaper because of Transfer creature special. But I dont think it is actualy bad, because I would not enjoy those levels at all without it and it would take a lot of time to finish 17 map campaign without using Transfer special. Keepers are generaly pretty weak. And some maps have way too many advantages for you so you steamroll everything. In some maps I had to use frame skipping a lot otherwise I would just wait and wait... and wait..... so I would say difficulty is like 1/5 and Quality is 1,5/5. Is it worth playing? I guess, if you dont mind using Tranfer level and frame skipping to get over boring parts.
EDIT: fixed text because I write like morons and didnt check it after i wrote it.
Same scripts as original campaign, including all the tutorial levels... though the objectives/info they give you isn't necessarily correct. Often so easy it's boring, with almost no notable ideas to keep things fresh. Generally very easy, with occasional difficulty spikes that seem unintended (e.g. hero fortress doors aren't locked). Many maps vs enemy Keepers where they simply have no room to function and can be overrun easily. I only enjoyed maps 9 (Flies in the net) and 10 (No Portal quest)
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
This is sadly one of the worse campaigns. Maps dont have much going on and you can rush most of them with Horned Reaper because of Transfer creature special. But I dont think it is actualy bad, because I would not enjoy those levels at all without it and it would take a lot of time to finish 17 map campaign without using Transfer special. Keepers are generaly pretty weak. And some maps have way too many advantages for you so you steamroll everything. In some maps I had to use frame skipping a lot otherwise I would just wait and wait... and wait..... so I would say difficulty is like 1/5 and Quality is 1,5/5. Is it worth playing? I guess, if you dont mind using Tranfer level and frame skipping to get over boring parts.
EDIT: fixed text because I write like morons and didnt check it after i wrote it.
Same scripts as original campaign, including all the tutorial levels... though the objectives/info they give you isn't necessarily correct. Often so easy it's boring, with almost no notable ideas to keep things fresh. Generally very easy, with occasional difficulty spikes that seem unintended (e.g. hero fortress doors aren't locked). Many maps vs enemy Keepers where they simply have no room to function and can be overrun easily. I only enjoyed maps 9 (Flies in the net) and 10 (No Portal quest)