I have no idea what DQN means, but that map was a good puzzle level with some tricky fights. It is better so save often and with multiple save slots, as you can sometimes screw yourself over and get stuck. It happened to me once, but it was my fault.
However, I couldn't fight the last Keeper in a frontal attack so I had to cheese him by abusing the Avatar and very OP Vampire. Maybe I took too long? I even converted most of the death squad by trapping them where the lava trap was, with guard posts and it didn't matter.
That means it should be placed in the legacy folder. I updated the file so that extracting into the keeperfx directory automatically places it in the legacy folder.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
I have no idea what DQN means, but that map was a good puzzle level with some tricky fights. It is better so save often and with multiple save slots, as you can sometimes screw yourself over and get stuck. It happened to me once, but it was my fault.
However, I couldn't fight the last Keeper in a frontal attack so I had to cheese him by abusing the Avatar and very OP Vampire. Maybe I took too long? I even converted most of the death squad by trapping them where the lava trap was, with guard posts and it didn't matter.
4/5, 4/5 difficulty
Great puzzle map. Ancient Keeper style with using some bugs, but without horrible parts. Its aproximately 1:30 hour map, but I was slow. 4/5.
A puzzle map. Unplayable in fx because the digging neutral wall in possession is not allowed.
That means it should be placed in the legacy folder. I updated the file so that extracting into the keeperfx directory automatically places it in the legacy folder.