This is the original campaign with a twist.
"You can apply different modifiers that will persist throughout the campaign, this world is always accessible, allowing you to turn off a modifier along the way if you don't want it anymore. Once you're ready, use the 'Ready!' box next to your Dungeon Heart."
You can choose up to 32 modifiers that you can combine as you wish.
- Random Special Box: Spawn a random Special Box at your Dungeon Heart at the start of every level.
- Random Creature Availablity: Change the availablity and pool of minions at random.
- Random Creature Entrance Level: Change dynamically the level at which a new minion join your dungeon.
- Random Creature Attribute: Change all minions stats at random.
- Random Creature Instance: Change all minions abilities at random.
- Random Creature Job: Change all minions primary and second job at random.
- Random Trap Configuration: Traps will have random effect depending on their base type.
- Random Settings: Tweak some rules settings at random.
- Time Attack: You have 6 hours, 66 minutes and 666 seconds to complete the campaign. Can't be enabled or disabled after the first level.
- Imps on Strike: Disable the ability to create Imps. If you have no more Imp, enable the ability until you create a new one.
- Shackled Hand: Disable the Hand and all it's component like Slap and Pickup.
- Broken Workshop: Disable the manufacture of doors and traps.
- Losts Blueprints: Disable the research for advanced rooms.
- Research Prohibited: Disable the research for spells.
- Show no Mercy: Disable the ability to imprison.
- Mind your Business: Disable the ability to possess creatures.
- Death Mode: Periodically kill one of your minion.
- Angry Mode: Your minions get angry overtime for no reason.
- Betrayal Mode: Your minions may turn against you. Converted heroes will betray you at the first opportunity.
- Chicken Mode: Periodically transform into chicken one of your minion.
- Disease Mode: Your minions are permanently under Disease effect.
- Freeze Mode: Periodically freeze one of your minion.
- Slow Mode: Your minions are permanently under Slow effect.
- Speed Mode: All minions are permanently under Speed effect.
- Fog of War: Conceals part of the map such as Gold, Gem, Rock.
- Angry Imps: Imps will destroy your rooms and walls and may steal your gold or join the enemy.
- Bloodlust: Start each level with a level 10 Horned Reaper, but they can't be grabbed, always angry and may betray you at any time.
- One-way Entrance: Dead creatures will not return to pool.
- Buffed Heroes: Grants Protect, Rebound and Speed to all heroes. These buffs are permanent.
- Doomsday Clock: Automatically use 'Armageddon' after 30 minutes.
- Power is Maximum: Level up all minions to level 10, also evolve those who can.
- The Book of the Dead: Your undead are under a spell that forces them to join the heroes.
What a great idea to come back to the original campaign and being able to tweak some of those little rules for your very own DK1 classic experience :D.
I had random creature appearance through portal, random stats and random skills of all creatures active, deciding later on to disable random stats again, as it felt too chaotic and a bit rng.
I noticed quiet a strange thing that regards the creature's lightning spell. When a creature performed the lightning spell, the sound effect was the one of the lightning trap. For whatever reason, the lightning spell could be performed on very low cool-down. I had fairies being able to cast lightning like a gatling gun, burning through all other enemies. In return, I had several problems fightning enemy fairies because of that as well. Sometimes, I also felt that creatures casting the lightning spell would somehow hurt themselves in doing so. I also had a warlock who could fire a mixture of meteor and fireball in rapid succession being a full powerhouse. Not sure if it was intended, especially, as I had random creature stats turned off.
Otherwise I enjoyed the one or other challenge that this campaign offered me.
I would like to report a bug: Creatures that are being dragged to prison will be targeted by lightning mysterious box spells
This is a really fun and ball crushing mod.