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Zombie

Submitted by walter253
Category Creature
Rating 4 / 5 8 ratings
Submission date 2023-04-26
Last updated 2024-02-21
Min. game version KeeperFX 1.0.0
Filesize 734.25KiB
Downloads 213
File Filesize Downloads Date
zombie.zip 734.25KiB 60 2024-02-21
custom_creatr_zombie.zip 492.74KiB 135 2023-06-01
Description

This work is based on Thin Zombie [ Awake Zombie Asset ] by Rosswet Mobile licensed under CC-BY-3.0. Change were made with CreatureMaker by Watler253 to make the model compatible with KeeperFX.


I present you a new custom creature: Zombie. Some relevant stats at level 1:


  • Health: 1000
  • Strength: 65
  • Armour: 30
  • Dexterity: 35
  • Defence: 30
  • Luck: 2

Zombies, are attracted by Graveyard with at least 1 slab. They do not do any jobs and are slow with 48 as base speed. Zombies will rarely get mad but if this happen they will simply leave the dungeon. It is worth noting they do not ask much for payday, 35 at level 1 and they do not need to eat.

Their powers are Slow (Lv5) and Disease (Lv10). They are immune to Disease and Poison Cloud.

Zombies are mostly fodders with high health pool that can (and will) inflict Disease to their ennemies, but only if you bother training them up to level 10.


I hope you will enjoy using them in your own game.

Installation Intructions

Custom creature only works with KeeperFX, to import the Zombie into your game:

  • Make sure you have the latest released version available of KeeperFX, it is also recommended to have the latest alpha patch.

  • Move zombie.cfg into your mappack/campaigns/personal creatrs folder. Or into KeeperFX\creatrs folder.

  • Move zombie.zip (/!\ do not extract it!) into your mappack/campaigns/personal rules folder. Or into KeeperFX\fxdata folder.

  • Edit your own creature.cfg in your rules folder (or the one in KeeperFX\fxdata folder) on [common] block look for Creatures = any creature beyond FLOATING_SPIRIT are custom creature, add ZOMBIE after FLOATING_SPIRIT, it does not matter if you add it after or before the next creature (TIME_MAGE or DRUID as of version 5.0b Alpha 3330).

Example:

Creatures = WIZARD BARBARIAN ARCHER MONK DWARFA KNIGHT AVATAR TUNNELLER WITCH GIANT FAIRY THIEF SAMURAI HORNY SKELETON TROLL DRAGON DEMONSPAWN FLY DARK_MISTRESS SORCEROR BILE_DEMON IMP BUG VAMPIRE SPIDER HELL_HOUND GHOST TENTACLE ORC FLOATING_SPIRIT TIME_MAGE DRUID ZOMBIE

  • Edit your own objects.cfg in your rules folder (or the one in KeeperFX\fxdata folder) and copy paste the following at the end of the file:
    [object###]
    ;### must be changed to a number corresponding to your last object ID+1.
    ;Example: if [object150] is your last, then change ### to 151.
    Name = LAIR_ZOMBIE
    Genre = LAIR_TOTEM
    AnimationID = 851
    AnimationSpeed = 256
    Size_XY = 0
    Size_YZ = 0
    MaximumSize = 300
    DestroyOnLava = 0
    DestroyOnLiquid = 0
    RelatedCreature = ZOMBIE
    Health = 0
    FallAcceleration = 0
    LightUnaffected = 0
    LightIntensity = 0
    LightRadius = 0
    LightIsDynamic = 0
    Properties = EXISTS_ONLY_IN_ROOM DESTROYED_ON_ROOM_CLAIM DESTROYED_ON_ROOM_PLACE
    UpdateFunction = UPDATE_OBJECT_SCALE
  • And you are done it is ready to use. All you have to do now is to include the creature in your own script so it can be attracted, by default you need 1 slab of Graveyard to attract the Zombie. Feel free to use/edit/slap/torture.

For credits, read license.txt provided in the .zip archive.

Comments

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walter253 🇻🇨 Submitter

I updated the Zombie custom sprites, simply download it and delete your old zombie.zip to replace it with the new one. The zombie.cfg and the lair object remains unchanged.

Big fan of the Zombie! nice addition to my army of undead!

walter253 🇻🇨 Submitter

I did an update of it, now it looks a bit better in game, check it out!

walter253 🇻🇨 Submitter

Update 2023/05/01 : Fixed an issue with death animation and sleep animation.