Hello Keeper Phelps. Your mission, and you must
accept it, is to destroy the heart of the dungeon
Keeper rival to the north. Unfortunately, you
have only one Imp...
English and french translations included.
Creature Pool: Troll, Dragon, Demon Spawn, Fly, Dark Mistress, Warlock, Bile Demon, Beetle, Spider, Hell Hound, Orc
Well, I wish I could have had the same experience as Loobinex. The map started the same, I explored a bit, found the library by accident and dropped my imp on the Create Imps spell. Then I won. Blue died, somehow. Probably dug where he shouldn't have.
EDIT: Nevermind. I looked in the editor, and it turns out Blue can't dig out. However, there's a lvl 1 Dwarf inside his dungeon and Blue's creatures start outside for some reason. I guess the AI didn't pick his creatures up to defend his Heart and the Dwarf killed him. That's weird since the buffed imps should have killed him I think.
EDIT2: Nevermind again. The Dwarf gets slaughtered. However, there's a white imp in the bottom of the map and he starts digging for Blue right at the beginning since he can't reach the player's Heart due to neutral walls. By doing so, he'll release the high level heroes in the middle of the map and doom the enemy Keeper.
Probably yes, it'd be even better if the imp didn't dig at all. If he goes for red instead of blue, it's less likely that he'll free the high level heroes at least for a while. That should make the map doable.
The description mentions you've got to complete the level with a single imp, but this is not true at all. There's an interesting - but brief - start to this level where you'll use a superpowered imp to claim stuff. With the prison and torture room you find you can easily expand your army, with the temple and create imp spell you'll gets loads of imps and there's gems to support all this. And then if you search around you get TWO multiply specials as well. So it's an easy level.
However, it is very well constructed and one of the better maps out there. I had fun playing this map and abusing my superpowered imps. When I had enough I cast Armageddon and it was over.
> [!NOTE]
> Highlights information that users should take into account, even when skimming.
> [!TIP]
> Optional information to help a user be more successful.
> [!IMPORTANT]
> Crucial information necessary for users to succeed.
> [!WARNING]
> Critical content demanding immediate user attention due to potential risks.
> [!CAUTION]
> Negative potential consequences of an action.
This will become:
Note
Useful information that users should know, even when skimming content.
Tip
Helpful advice for doing things better or more easily.
Important
Key information users need to know to achieve their goal.
Warning
Urgent info that needs immediate user attention to avoid problems.
Caution
Advises about risks or negative outcomes of certain actions.
Well, I wish I could have had the same experience as Loobinex. The map started the same, I explored a bit, found the library by accident and dropped my imp on the Create Imps spell. Then I won. Blue died, somehow. Probably dug where he shouldn't have.
EDIT: Nevermind. I looked in the editor, and it turns out Blue can't dig out. However, there's a lvl 1 Dwarf inside his dungeon and Blue's creatures start outside for some reason. I guess the AI didn't pick his creatures up to defend his Heart and the Dwarf killed him. That's weird since the buffed imps should have killed him I think.
EDIT2: Nevermind again. The Dwarf gets slaughtered. However, there's a white imp in the bottom of the map and he starts digging for Blue right at the beginning since he can't reach the player's Heart due to neutral walls. By doing so, he'll release the high level heroes in the middle of the map and doom the enemy Keeper.
So it needs to be in legacy now?
Probably yes, it'd be even better if the imp didn't dig at all. If he goes for red instead of blue, it's less likely that he'll free the high level heroes at least for a while. That should make the map doable.
I tested it briefly, and inside legacy blue lived. I updated the file to automatically go into legacy.
The description mentions you've got to complete the level with a single imp, but this is not true at all. There's an interesting - but brief - start to this level where you'll use a superpowered imp to claim stuff. With the prison and torture room you find you can easily expand your army, with the temple and create imp spell you'll gets loads of imps and there's gems to support all this. And then if you search around you get TWO multiply specials as well. So it's an easy level. However, it is very well constructed and one of the better maps out there. I had fun playing this map and abusing my superpowered imps. When I had enough I cast Armageddon and it was over.