REM ********************************************
REM
REM Script for Level 213
REM
REM ********************************************

LEVEL_VERSION(1)
ALLY_PLAYERS(PLAYER2,PLAYER1,1)

SET_PLAYER_COLOR(PLAYER0,WHITE)
SET_PLAYER_COLOR(PLAYER_GOOD,RED)

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,15)
MAX_CREATURES(PLAYER2,15)


COMPUTER_PLAYER(PLAYER1,5)
COMPUTER_PLAYER(PLAYER2,5)


START_MONEY(ALL_PLAYERS,15000)

ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DRUID,20)
ADD_CREATURE_TO_POOL(TUNNELLER,20)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(MONK,20)
ADD_CREATURE_TO_POOL(DWARFA,20)
ADD_CREATURE_TO_POOL(KNIGHT,20)
ADD_CREATURE_TO_POOL(WITCH,20)
ADD_CREATURE_TO_POOL(GIANT,20)
ADD_CREATURE_TO_POOL(FAIRY,20)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(THIEF,20)
ADD_CREATURE_TO_POOL(SAMURAI,20)
ADD_CREATURE_TO_POOL(TIME_MAGE,20)

CREATURE_AVAILABLE(PLAYER2,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER2,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER2,FLY,1,0)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER2,BUG,1,0)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,0)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER2,ORC,1,0)
CREATURE_AVAILABLE(PLAYER2,DRUID,1,0)

CREATURE_AVAILABLE(PLAYER1,TROLL,1,0)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,0)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(PLAYER1,FLY,1,0)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,0)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,0)
CREATURE_AVAILABLE(PLAYER1,BUG,1,0)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,0)
CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,0)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,0)
CREATURE_AVAILABLE(PLAYER1,ORC,1,0)
CREATURE_AVAILABLE(PLAYER1,DRUID,1,0)

CREATURE_AVAILABLE(PLAYER0,THIEF,1,0)
CREATURE_AVAILABLE(PLAYER0,DWARFA,1,0)
CREATURE_AVAILABLE(PLAYER0,TUNNELLER,1,0)
CREATURE_AVAILABLE(PLAYER0,ARCHER,1,0)
CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,0)
CREATURE_AVAILABLE(PLAYER0,FAIRY,1,0)
CREATURE_AVAILABLE(PLAYER0,GIANT,1,0)
CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,0)
CREATURE_AVAILABLE(PLAYER0,WIZARD,1,0)
CREATURE_AVAILABLE(PLAYER0,MONK,1,0)
CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,0)
CREATURE_AVAILABLE(PLAYER0,WITCH,1,0)
CREATURE_AVAILABLE(PLAYER0,TIME_MAGE,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

IF(PLAYER0,GAME_TURN > 20)
    REM "The evil keepers, father and son, have imprisoned our savior, the Avatar. Go and rescue him!"
    DISPLAY_OBJECTIVE(90,PLAYER2)
ENDIF


IF(PLAYER0,AVATAR == 1)
    REM "Thank God! The Avatar is safe! Now we must destroy Evil once and for all!"
    DISPLAY_OBJECTIVE(91,ALL_PLAYERS)
    WIN_GAME
ENDIF
