REM ********************************************
REM
REM Script for Level 206
REM
REM ********************************************
LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)

SET_PLAYER_COLOR(PLAYER0,WHITE)
SET_PLAYER_COLOR(PLAYER_GOOD,RED)

MAX_CREATURES(PLAYER0,15)

START_MONEY(ALL_PLAYERS,15000)

ADD_CREATURE_TO_POOL(TUNNELLER,20)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(DWARFA,20)
ADD_CREATURE_TO_POOL(KNIGHT,20)
ADD_CREATURE_TO_POOL(GIANT,20)
ADD_CREATURE_TO_POOL(FAIRY,20)
ADD_CREATURE_TO_POOL(THIEF,20)

CREATURE_AVAILABLE(PLAYER0,THIEF,1,0)
CREATURE_AVAILABLE(PLAYER0,DWARFA,1,0)
CREATURE_AVAILABLE(PLAYER0,TUNNELLER,1,0)
CREATURE_AVAILABLE(PLAYER0,ARCHER,1,0)
CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,0)
CREATURE_AVAILABLE(PLAYER0,FAIRY,1,0)
CREATURE_AVAILABLE(PLAYER0,GIANT,1,0)
CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,0)
CREATURE_AVAILABLE(PLAYER0,WIZARD,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)

IF(PLAYER0,GAME_TURN > 25)
    REM "Welcome noble one. I have terrible news for you. Snow white and the 7 dwarves have been captured along with Jack, the beanstalk AND the giant!! The wizards have realised how important this is and joined you!"
    DISPLAY_OBJECTIVE(20,ALL_PLAYERS)
ENDIF

IF(PLAYER0,WIZARD > 0)
    REM "A Wizard has come. They are truly the masters of research, and the best spellcaster in the game!"
    DISPLAY_INFORMATION(21,ALL_PLAYERS)
ENDIF


IF(PLAYER0,GIANT > 0)
    REM "A giant! This Slow, Brutal killing machine is a tank! Use him wisely!"
    DISPLAY_INFORMATION(22,ALL_PLAYERS)
ENDIF


IF(PLAYER0,KNIGHT > 0)
    REM "A noble knight has come. They are powerful, and will never surrender!"
    DISPLAY_INFORMATION(23,ALL_PLAYERS)
ENDIF

IF_ACTION_POINT(1,PLAYER0)
    REM ,"Oh thank god! Jack and the Giant are safe! Who knows what these monsters did to the beanstalk!"
    DISPLAY_INFORMATION(24,ALL_PLAYERS)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    REM "Snow white and the 7 dwarves are safe! Rejoyce!"
    DISPLAY_INFORMATION(25,ALL_PLAYERS)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
