[common]
NAME = Assmist Isle
NAME_TEXT_ID = 1012
; Folders storing data files for this campaign
LEVELS_LOCATION = campgns/ami2019
LAND_LOCATION   = campgns/ami2019_lnd
CREATURES_LOCATION = campgns/ami2019_crtr
CONFIGS_LOCATION = campgns/ami2019_cfgs
; Single player level numbers, and bonus levels for 'Reveal hidden land' boxes
; Note that, for now, only up to 6 bonus levels is supported
SINGLE_LEVELS =   00001	00002	00003	00004	00005	00006	00007	00008	00009	00010	00011	00012 00013 00014
BONUS_LEVELS =    0	0	0	0	00021	0	0	0	0	0	00022	0 0 0
; Extra levels: full moon, new moon
;EXTRA_LEVELS = 105
; File which stores credits (located in land location folder)
CREDITS = dkcredts.txt
; High score table parameters (num of entries and file name)
HIGH_SCORES = 1024 scr_ami.dat
; Land view at start and end of the game
LAND_VIEW_START = rgmap00 viframe00
LAND_VIEW_END = rgmap14 viframe14
; Ambient sound samples - good and bad sound
LAND_AMBIENT = 189 190
; Intro and outro; note that the intro here is for campaign, not for whole game
MEDIA_LOCATION = ldata
OUTRO_MOVIE = outromix.smk

; Text strings file used for ingame info messages and objectives (not for GUI)
; The file can contain up to 1024 strings, separated by null character.
; If there's no file for current language, then first entry is selected by default.
; If your campaign supports only one language, you may comment out all lines but one.
; If the campaign doesn't use custom strings file, then leave this section unchanged.
[strings]
ENG = campgns/ami2019/text_eng.dat
CHI = campgns/ami2019/text_chi.dat
GER = campgns/ami2019/text_ger.dat
SPA = campgns/ami2019/text_spa.dat

; Location of the speech sound files. Speech files should be WAVs with ADPCM data.
; If there's no folder for current language, then first entry is selected by default.
[speech]
ENG = campgns/keeporig_eng
FRE = campgns/keeporig_fre
GER = campgns/keeporig_ger
ITA = campgns/keeporig_ita
SPA = campgns/keeporig_spa
SWE = campgns/keeporig_swe
POL = campgns/keeporig_pol
DUT = campgns/keeporig_dut
JPN = campgns/keeporig_jpn
CHI = campgns/keeporig_chi
CHT = campgns/keeporig_cht
RUS = campgns/keeporig_rus

; Details about single player levels

[map00001]
NAME_TEXT = Deserted Crypt
NAME_ID = 202
ENSIGN_POS = 1193 866
ENSIGN_ZOOM = 1193 866
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap00 viframe00
;OPTIONS =

[map00002]
NAME_TEXT = Don't Fear the Reaper
NAME_ID = 203
ENSIGN_POS = 802 596
ENSIGN_ZOOM = 802 596
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap01 viframe01
;OPTIONS =

[map00003]
NAME_TEXT = Lighthouse Underground
NAME_ID = 204
ENSIGN_POS = 888 415
ENSIGN_ZOOM = 888 415
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap02 viframe02
;OPTIONS =

[map00004]
NAME_TEXT = Martyr Halls
NAME_ID = 205
ENSIGN_POS = 685 595
ENSIGN_ZOOM = 685 595
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap03 viframe03
;OPTIONS =

[map00005]
NAME_TEXT = Opulent Point
NAME_ID = 206
ENSIGN_POS = 800 310
ENSIGN_ZOOM = 800 310
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap04 viframe04
;OPTIONS =

[map00006]
NAME_TEXT = Ziggurat Blitz Massacre
NAME_ID = 207
ENSIGN_POS = 760 460
ENSIGN_ZOOM = 760 460
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap05 viframe05
;OPTIONS =

[map00007]
NAME_TEXT = Relic Tunnels
NAME_ID = 208
ENSIGN_POS = 644 260
ENSIGN_ZOOM = 644 260
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap06 viframe06
;OPTIONS =

[map00008]
NAME_TEXT = Springs Execration
NAME_ID = 209
ENSIGN_POS = 683 367
ENSIGN_ZOOM = 683 367
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap07 viframe07
;OPTIONS = 

[map00009]
NAME_TEXT = Abandoned Sanctum
NAME_ID = 210
ENSIGN_POS = 532 252
ENSIGN_ZOOM = 532 252
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap08 viframe08
;OPTIONS = 

[map00010]
NAME_TEXT = Fervent Asylum
NAME_ID = 211
ENSIGN_POS = 576 377
ENSIGN_ZOOM = 576 377
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap09 viframe09
;OPTIONS = 

[map00011]
NAME_TEXT = The Phoenix Penitentiary
NAME_ID = 212
ENSIGN_POS = 596 520
ENSIGN_ZOOM = 596 520
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap10 viframe10
;OPTIONS = 

[map00012]
NAME_TEXT = Mill Vault
NAME_ID = 213
ENSIGN_POS = 713 730
ENSIGN_ZOOM = 713 730
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap11 viframe11
;OPTIONS = 

[map00013]
NAME_TEXT = Reapers' Yard
NAME_ID = 214
ENSIGN_POS = 430 500
ENSIGN_ZOOM = 430 500
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap12 viframe12
;OPTIONS = 

[map00014]
NAME_TEXT = Comet Landing Grotto
NAME_ID = 215
ENSIGN_POS = 544 630
ENSIGN_ZOOM = 544 630
PLAYERS = 1
;SPEECH =
LAND_VIEW = rgmap13 viframe13
;OPTIONS =

; Details about bonus and extra levels

[map00021]
NAME_TEXT = Cloud Temple Ruins
NAME_ID = 216
ENSIGN_POS = 450 350
ENSIGN_ZOOM = 450 350
PLAYERS = 1
;OPTIONS = 

[map00022]
NAME_TEXT = Thieves Den Detour
NAME_ID = 217
ENSIGN_POS = 424 576
ENSIGN_ZOOM = 424 576
PLAYERS = 1
;OPTIONS = 
