; KeeperFX Textured Cubes Configuration file
; file version 0.22

; World in KeeperFX is made of up to 8 cubes put together into a column.
; Such column is put on every subtile, and 3x3 area of subtiles is one slab.

[cube0]
Name = FREE_SPACE
Textures =   0   0   0   0   0   0

; Standard, digable earth
[cube1]
Name = EARTH_STD1
Textures =   2   2   2   2   5   2

[cube2]
Name = EARTH_STD2
Textures =   3   3   3   3   5   3

[cube3]
Name = EARTH_STD3
Textures =   4   4   4   4   5   4

; Bright top earth; it looks like digable from top,
; but is different in profile: brighter at top
[cube4]
Name = EARTH_BRG_TOP_DKL
Textures =   8   8   6   6   5   2

[cube5]
Name = EARTH_BRG_TOP_CTR
Textures =   7   7   7   7   5   2

[cube6]
Name = EARTH_BRG_TOP_DKR
Textures =   6   6   8   8   5   3

; Green earth; standard but little more green
[cube7]
Name = EARTH_GREEN_DKL
Textures =  10  10   9   9   2   2

[cube8]
Name = EARTH_GREEN_DKR
Textures =   9   9  10  10   2   2

; Green earth, but standard on top; green only from sides
[cube9]
Name = EARTH_GRNSD_DKL
Textures =  13  13  11  11   5   3

[cube10]
Name = EARTH_GRNSD_CTR
Textures =  12  12  12  12   5   2

[cube11]
Name = EARTH_GRNSD_DKR
Textures =  11  11  13  13   5   2

; White stones, but green earth on top
[cube12]
Name = WHSTN_ERTHTP_DTP
Textures =  14  14  14  14   3   3

[cube13]
Name = WHSTN_ERTHTP_CTR
Textures =  15  15  15  15   3   3

; White stones, from all sides
[cube14]
Name = WHITESTONE_CTR
Textures =  17  17  17  17  15  15

; White stones, but green earth on top
[cube15]
Name = WHSTN_ERTHTP_DBT
Textures =  16  16  16  16   4   4

; Skull stack - used as lair wall
[cube16]
Name = BRICK_SKLSTW1L
Textures =  20  20  18  18 115   3

[cube17]
Name = BRICK_SKLSTW1C
Textures =  19  19  19  19 115   2

[cube18]
Name = BRICK_SKLSTW1R
Textures =  18  18  20  20 115   2

[cube19]
Name = BRICK_SKULSTT
Textures =  21  21  21  21   3   2

[cube20]
Name = BRICK_SKULSTM
Textures =  22  22  22  22   5   3

[cube21]
Name = BRICK_SKLSTW2L
Textures =  25  25  23  23   5   2

[cube22]
Name = BRICK_SKLSTW2C
Textures =  24  24  24  24   5   2

[cube23]
Name = BRICK_SKLSTW2R
Textures =  23  23  25  25   5   2

; Earth with torch plate
[cube24]
Name = EARTH_TORCHPLT
Textures =  26  26  26  26   5   2

; Path without any stones
[cube25]
Name = PATH_SMOOTH1
Textures =  76  76  76  76  27  27

[cube26]
Name = PATH_SMOOTH2
Textures =  76  76  76  76  28  28

[cube27]
Name = PATH_SMOOTH3
Textures =  76  76  76  76  29  27

; Path with stones
[cube28]
Name = PATH_LRGSTONES
Textures =  76  76  76  76  30  27

[cube29]
Name = PATH_SMLSTONES
Textures =  76  76  76  76  31  27

; Lair ground
[cube30]
Name = LAIR_BOUNDTL
Textures =  77  27  27  77  32  28

[cube31]
Name = LAIR_BOUNDTC
Textures =  77  28  28  28  33  28

[cube32]
Name = LAIR_BOUNDTR
Textures =  77  77  27  27  34  27

[cube33]
Name = LAIR_BOUNDML
Textures =  27  27  27  77  35  27

[cube34]
Name = LAIR_BOUNDMR
Textures =  28  77  28  28  36  28

[cube35]
Name = LAIR_BOUNDBL
Textures =  28  28  77  77  37  27

[cube36]
Name = LAIR_BOUNDBC
Textures =  27  27  77  27  38  27

[cube37]
Name = LAIR_BOUNDBR
Textures =  28  77  77  28  39  28

[cube38]
Name = GRNEARTH_NRWTR
Textures = 544 544 544 544 544   2

[cube39]
Name = WATER_SURFACE
Textures = 545 545 545 545 545 545

[cube40]
Name = LAVA_SURFACE1
Textures = 546 546 546 546 546 546

[cube41]
Name = LAVA_SURFACE2
Textures = 547 547 547 547 547 547

[cube42]
Name = DIRT_NEAR_LAVA42
Textures =  72  72  72  72   5   2

[cube43]
Name = HARD_STONE1
Textures =  73  73  73  73  74  74

[cube44]
Name = HARD_STONE2
Textures =  74  74  74  74  74  74

[cube45]
Name = HARD_STONE3
Textures =  75  75  75  75  74  74

[cube46]
Name = PATH_NEAR_LAVA
Textures =  77  77  77  77  29   0

[cube47]
Name = DIRT_NEAR_LAVA47
Textures =  78  78  78  78  28   0

[cube48]
Name = DIRT_NEAR_LAVA48
Textures =  79  79  79  79   5  79

[cube49]
Name = GOLD1
Textures = 548 548 548 548 548 548

[cube50]
Name = GOLD2
Textures = 549 549 549 549 549 549

[cube51]
Name = GOLD3
Textures = 550 550 550 550 550 550

; Gold dark at sides - near lava
[cube52]
Name = GOLD_DARKSD1
Textures = 552 552 552 552 548 552

[cube53]
Name = GOLD_DARKSD2
Textures = 553 553 553 553 549 553

[cube54]
Name = GOLD_DARKSD3
Textures = 554 554 554 554 550 554

[cube55]
Name = CUBE55
Textures =   0   0   0   0 206   0

[cube56]
Name = CUBE56
Textures =  96  96  96  96 104 104

[cube57]
Name = CUBE57
Textures =  97  97  97  97 104 104

[cube58]
Name = CUBE58
Textures =  98  98  98  98 104 104

[cube59]
Name = CUBE59
Textures = 101 101  99  99 104 104

[cube60]
Name = CUBE60
Textures = 100 100 100 100 104 104

[cube61]
Name = CUBE61
Textures =  99  99 101 101 104 104

[cube62]
Name = CUBE62
Textures = 102 102 102 102 104 104

[cube63]
Name = CUBE63
Textures = 103 103 103 103 104 104

[cube64]
Name = CUBE64
Textures = 104 104 104 104 104 104

[cube65]
Name = CUBE65
Textures = 105 105 105 105 104 104

[cube66]
Name = CUBE66
Textures = 106 106 115 106 106 106

[cube67]
Name = earth_player_mark_red
Textures =   7   7   7   7 107   3
OwnershipGroup = 6
Owner = RED

[cube68]
Name = earth_player_mark_blue
Textures =   7   7   7   7 108   0
OwnershipGroup = 6
Owner = BLUE

[cube69]
Name = earth_player_mark_green
Textures =   7   7   7   7 109   0
OwnershipGroup = 6
Owner = GREEN

[cube70]
Name = earth_player_mark_yellow
Textures =   7   7   7   7 110   0
OwnershipGroup = 6
Owner = YELLOW

[cube71]
Name = earth_player_mark_white
Textures =   7   7   7   7 111   0
OwnershipGroup = 6
Owner = WHITE

[cube72]
Name = CUBE72
Textures = 112 112 112 112 112 112

[cube73]
Name = CUBE73
Textures = 113 113 113 113 113 113

[cube74]
Name = CUBE74
Textures = 114 114 114 114 114 114

[cube75]
Name = CUBE75
Textures = 115 115 115 115 115 115

[cube76]
Name = CUBE76
Textures = 118 118 116 116 115 112

[cube77]
Name = CUBE77
Textures = 117 117 117 117 115 112

[cube78]
Name = CUBE78
Textures = 116 116 118 118 115 115

[cube79]
Name = CUBE79
Textures = 120 120 119 119 112 112

[cube80]
Name = CUBE80
Textures = 119 119 120 120 112 112

[cube81]
Name = CUBE81
Textures = 123 123 121 121 112 112

[cube82]
Name = CUBE82
Textures = 122 122 122 122 113 113

[cube83]
Name = CUBE83
Textures = 121 121 123 123 114 114

; The woman wall relief
[cube84]
Name = BRICK_RWOMANTL
Textures = 126 126 124 124 115 113

[cube85]
Name = BRICK_RWOMANTC
Textures = 125 125 125 125 115 112

[cube86]
Name = BRICK_RWOMANTR
Textures = 124 124 126 126 115 113

[cube87]
Name = BRICK_RWOMANUL
Textures = 129 129 127 127 113 113

[cube88]
Name = BRICK_RWOMANUC
Textures = 128 128 128 128 113 113

[cube89]
Name = BRICK_RWOMANUR
Textures = 127 127 129 129 113 113

[cube90]
Name = BRICK_RWOMANML
Textures = 132 132 130 130 112 112

[cube91]
Name = BRICK_RWOMANMC
Textures = 131 131 131 131 112 112

[cube92]
Name = BRICK_RWOMANMR
Textures = 130 130 132 132 112 112

[cube93]
Name = BRICK_RWOMANBL
Textures = 135 135 133 133 112 112

[cube94]
Name = BRICK_RWOMANBC
Textures = 134 134 134 134 113 113

[cube95]
Name = BRICK_RWOMANBR
Textures = 133 133 135 135 113 113

; The twins wall relief
[cube96]
Name = BRICK_RTWINSTL
Textures = 138 138 136 136 115 113

[cube97]
Name = BRICK_RTWINSTC
Textures = 137 137 137 137 115 113

[cube98]
Name = BRICK_RTWINSTR
Textures = 136 136 138 138 115 113

[cube99]
Name = BRICK_RTWINSML
Textures = 141 141 139 139 112 112

[cube100]
Name = BRICK_RTWINSMC
Textures = 140 140 140 140 113 113

[cube101]
Name = BRICK_RTWINSMR
Textures = 139 139 141 141 112 112

[cube102]
Name = BRICK_RTWINSBL
Textures = 144 144 142 142 112 112

[cube103]
Name = BRICK_RTWINSBC
Textures = 143 143 143 143 112 112

[cube104]
Name = BRICK_RTWINSBR
Textures = 142 142 144 144 112 112

; The pair shaging wall relief
[cube105]
Name = BRICK_PAIRSHTL
Textures = 150 150 148 148 115 113

[cube106]
Name = BRICK_PAIRSHTC
Textures = 149 149 149 149 115 113

[cube107]
Name = BRICK_PAIRSHTR
Textures = 148 148 150 150 115 114

[cube108]
Name = BRICK_PAIRSHUL
Textures = 153 153 151 151 113 113

[cube109]
Name = BRICK_PAIRSHUC
Textures = 152 152 152 152 113 113

[cube110]
Name = BRICK_PAIRSHUR
Textures = 151 151 153 153 113 113

[cube111]
Name = BRICK_PAIRSHML
Textures = 156 156 154 154 112 112

[cube112]
Name = BRICK_PAIRSHMC
Textures = 155 155 155 155 112 112

[cube113]
Name = BRICK_PAIRSHMR
Textures = 154 154 156 156 113 113

[cube114]
Name = BRICK_PAIRSHBL
Textures = 159 159 157 157 113 113

[cube115]
Name = BRICK_PAIRSHBC
Textures = 158 158 158 158 113 113

[cube116]
Name = BRICK_PAIRSHBR
Textures = 157 157 159 159 113 113

[cube117]
Name = CUBE117
Textures = 551 551 551 551 551 113

[cube118]
Name = CUBE118
Textures = 168 168 168 168 113 113

[cube119]
Name = CUBE119
Textures = 169 169 169 169 113 113

[cube120]
Name = CUBE120
Textures = 172 172 170 170 113 113

[cube121]
Name = CUBE121
Textures = 171 171 171 171 113 113

[cube122]
Name = CUBE122
Textures = 170 170 172 172 113 113

[cube123]
Name = CUBE123
Textures = 175 175 173 173 113 113

[cube124]
Name = CUBE124
Textures = 174 174 174 174 114 114

[cube125]
Name = CUBE125
Textures = 173 173 175 175 113 113

[cube126]
Name = CUBE126
Textures = 188 188 188 188 176   0

[cube127]
Name = CUBE127
Textures = 188 188 188 188 177   0

[cube128]
Name = CUBE128
Textures = 188 188 188 188 178   0

[cube129]
Name = CUBE129
Textures =  27 188 188  27 179   0

[cube130]
Name = CUBE130
Textures =  27 188 188 188 180   0

[cube131]
Name = CUBE131
Textures =  27  27 188 188 181   0

[cube132]
Name = CUBE132
Textures = 188 188 188  27 182   0

[cube133]
Name = CUBE133
Textures = 188  27 188 188 183   0

[cube134]
Name = CUBE134
Textures = 188 188  27  27 184   0

[cube135]
Name = CUBE135
Textures = 188 188  27 188 185   0

[cube136]
Name = CUBE136
Textures = 188  27  27 188 186   0

[cube137]
Name = CUBE137
Textures = 188 188 188 188 191 197

[cube138]
Name = CUBE138
Textures = 188 188 188 188 192 198

[cube139]
Name = CUBE139
Textures = 188 188 188 188 193 199

[cube140]
Name = CUBE140
Textures = 188 188 188 188 194 194

[cube141]
Name = CUBE141
Textures = 207 207 207 207 207 207

[cube142]
Name = CUBE142
Textures = 188 188 188 188 196 196

[cube143]
Name = CUBE143
Textures = 188 188 188 188 197 191

[cube144]
Name = CUBE144
Textures = 188 188 188 188 198 192

[cube145]
Name = CUBE145
Textures = 188 188 188 188 199 193

[cube146]
Name = CUBE146
Textures = 187 187 187 187 177   0

[cube147]
Name = CUBE147
Textures = 189 189 189 189 177   0

[cube148]
Name = CUBE148
Textures = 190 190 190 190 177   0

[cube149]
Name = CUBE149
Textures = 200 200 200 200 106 202

[cube150]
Name = CUBE150
Textures = 201 201 201 201 201 201

[cube151]
Name = CUBE151
Textures = 202 202 202 202 202 202

[cube152]
Name = CUBE152
Textures = 203 203 203 203 203 203

[cube153]
Name = CUBE153
Textures = 212 212 210 210 112 112

[cube154]
Name = CUBE154
Textures = 211 211 211 211 112 112

[cube155]
Name = CUBE155
Textures = 210 210 212 212 112 112

[cube156]
Name = CUBE156
Textures = 215 215 213 213 112 112

[cube157]
Name = CUBE157
Textures = 214 214 214 214 112 112

[cube158]
Name = CUBE158
Textures = 213 213 215 215 112 112

[cube159]
Name = CUBE159
Textures = 209 209 209 209 208   0

[cube160]
Name = brick_drape_l_red
Textures = 218 218 216 216 115 499
OwnershipGroup = 1
Owner = RED

[cube161]
Name = brick_drape_c_red
Textures = 217 217 217 217 115 499
OwnershipGroup = 2
Owner = RED

[cube162]
Name = brick_drape_r_red
Textures = 216 216 218 218 115 499
OwnershipGroup = 3
Owner = RED

[cube163]
Name = CUBE163
Textures = 219 219 219 219 208   0

[cube164]
Name = CUBE164
Textures = 220 220 220 220 208   0

[cube165]
Name = CUBE165
Textures =   0   0   0   0   0   0

[cube166]
Name = CUBE166
Textures =   0   0   0   0   0   0

[cube167]
Name = CUBE167
Textures =   0   0   0   0   0   0

; The magic mirror wall, for library
[cube168]
Name = BRICK_MGMIRRTL
Textures = 557 557 555 555 113 113

[cube169]
Name = BRICK_MGMIRRTC
Textures = 556 556 556 556 113 113

[cube170]
Name = BRICK_MGMIRRTR
Textures = 555 555 557 557 113 113

[cube171]
Name = BRICK_MGMIRRBL
Textures = 560 560 558 558 113 113

[cube172]
Name = BRICK_MGMIRRBC
Textures = 559 559 559 559 113 113

[cube173]
Name = BRICK_MGMIRRBR
Textures = 558 558 560 560 113 113

[cube174]
Name = CUBE174
Textures = 265 265 265 265 248   0

[cube175]
Name = CUBE175
Textures = 265 265 265 265 249   0

[cube176]
Name = CUBE176
Textures = 257 257 255 255 250 250

[cube177]
Name = CUBE177
Textures = 256 256 256 256 251 251

[cube178]
Name = CUBE178
Textures = 255 255 257 257 252 252

[cube179]
Name = CUBE179
Textures = 260 260 258 258 250 250

[cube180]
Name = CUBE180
Textures = 259 259 259 259 251 251

[cube181]
Name = CUBE181
Textures = 258 258 260 260 252 252

[cube182]
Name = CUBE182
Textures = 261 261 261 261 106   0

[cube183]
Name = CUBE183
Textures = 262 262 262 262 262 262

[cube184]
Name = CUBE184
Textures = 263 263 263 263 263 263

[cube185]
Name = CUBE185
Textures = 264 264 264 264 263 263

[cube186]
Name = CUBE186
Textures = 266 266 266 266 248   0

[cube187]
Name = CUBE187
Textures = 267 267 267 267 249   0

[cube188]
Name = CUBE188
Textures = 268 268 268 268 268 268

[cube189]
Name = CUBE189
Textures = 269 269 269 269 269 269

[cube190]
Name = CUBE190
Textures =   0   0   0   0   0   0

[cube191]
Name = CUBE191
Textures =   0   0   0   0   0   0

[cube192]
Name = claimed_floor_marker_red
Textures = 188 188 188 188 272   0
OwnershipGroup = 7
Owner = RED

[cube193]
Name = claimed_floor_marker_blue
Textures = 188 188 188 188 273   0
OwnershipGroup = 7
Owner = BLUE

[cube194]
Name = claimed_floor_marker_green
Textures = 188 188 188 188 274   0
OwnershipGroup = 7
Owner = GREEN

[cube195]
Name = claimed_floor_marker_yellow
Textures = 188 188 188 188 275   0
OwnershipGroup = 7
Owner = YELLOW

[cube196]
Name = CUBE196
Textures = 188 188 188 188 276   0

[cube197]
Name = CUBE197
Textures = 188 188 188 188 277   0

[cube198]
Name = claimed_floor_marker_neutral
Textures = 188 188 188 188 278   0
OwnershipGroup = 7
Owner = NEUTRAL

[cube199]
Name = claimed_floor_marker_white
Textures = 188 188 188 188 279   0
OwnershipGroup = 7
Owner = WHITE

[cube200]
Name = CUBE200
Textures = 280 280 280 280 280   0

[cube201]
Name = CUBE201
Textures = 281 280 280 281 284   0

[cube202]
Name = CUBE202
Textures = 281 280 280 280 285   0

[cube203]
Name = CUBE203
Textures = 281 281 280 280 286   0

[cube204]
Name = CUBE204
Textures = 280 280 280 281 287   0

[cube205]
Name = CUBE205
Textures = 280 281 280 280 288   0

[cube206]
Name = CUBE206
Textures = 280 280 281 281 289   0

[cube207]
Name = CUBE207
Textures = 280 280 281 280 290   0

[cube208]
Name = CUBE208
Textures = 280 281 281 280 291   0

[cube209]
Name = CUBE209
Textures = 282  78  78 282 284   0

[cube210]
Name = CUBE210
Textures = 282  78  78  78 285   0

[cube211]
Name = CUBE211
Textures = 282 282  78  78 286   0

[cube212]
Name = CUBE212
Textures =  78  78  78 282 287   0

[cube213]
Name = CUBE213
Textures =  78 282  78  78 288   0

[cube214]
Name = CUBE214
Textures =  78  78 282 282 289   0

[cube215]
Name = CUBE215
Textures =  78  78 282  78 290   0

[cube216]
Name = CUBE216
Textures =  78 282 282  78 291   0

[cube217]
Name = CUBE217
Textures = 283   0   0 283 284   0

[cube218]
Name = CUBE218
Textures = 283   0   0   0 285   0

[cube219]
Name = CUBE219
Textures = 283 283   0   0 286   0

[cube220]
Name = CUBE220
Textures =   0   0   0 283 287   0

[cube221]
Name = CUBE221
Textures =   0 283   0   0 288   0

[cube222]
Name = CUBE222
Textures =   0   0 283 283 289   0

[cube223]
Name = CUBE223
Textures =   0   0 283   0 290   0

[cube224]
Name = CUBE224
Textures = 512 283 283 512 291   0

; The red eyed head shape wall, for prison
[cube225]
Name = BRICK_RDHEADTL
Textures = 294 294 292 292 112 112

[cube226]
Name = BRICK_RDHEADTC
Textures = 293 293 293 293 112 112

[cube227]
Name = BRICK_RDHEADTR
Textures = 292 292 294 294 112 112

[cube228]
Name = BRICK_RDHEADBL
Textures = 297 297 295 295 112 112

[cube229]
Name = BRICK_RDHEADBC
Textures = 296 296 296 296 112 112

[cube230]
Name = BRICK_RDHEADBR
Textures = 295 295 297 297 112 112

; Floor for torture chamber - the circle for torture spikes
[cube231]
Name = FLOOR_TORTCIRC
Textures = 280 280 280 280 298   0

; The skeleton splatted on wall, for torture chamber
[cube232]
Name = BRICK_SPSKELTL
Textures = 301 301 299 299 115   0

[cube233]
Name = BRICK_SPSKELTC
Textures = 300 300 300 300 115   0

[cube234]
Name = BRICK_SPSKELTR
Textures = 299 299 301 301 115   0

[cube235]
Name = BRICK_SPSKELML
Textures = 304 304 302 302   0   0

[cube236]
Name = BRICK_SPSKELMC
Textures = 303 303 303 303   0   0

[cube237]
Name = BRICK_SPSKELMR
Textures = 302 302 304 304   0   0

[cube238]
Name = BRICK_SPSKELBL
Textures = 307 307 305 305   0   0

[cube239]
Name = BRICK_SPSKELBC
Textures = 306 306 306 306   0   0

[cube240]
Name = BRICK_SPSKELBR
Textures = 305 305 307 307   0   0

[cube241]
Name = CUBE241
Textures = 308 308 308 308 106   0

; The crossed swords wall, for training room
[cube242]
Name = BRICK_CRSWRDTL
Textures = 311 311 309 309 112 112

[cube243]
Name = BRICK_CRSWRDTC
Textures = 310 310 310 310 315 315

[cube244]
Name = BRICK_CRSWRDTR
Textures = 309 309 311 311 112 112

[cube245]
Name = BRICK_CRSWRDBL
Textures = 314 314 312 312 113 113

[cube246]
Name = BRICK_CRSWRDBC
Textures = 313 313 313 313 315 315

[cube247]
Name = BRICK_CRSWRDBR
Textures = 312 312 314 314 113 113

[cube248]
Name = CUBE248
Textures = 312 312 314 314 113 113

[cube249]
Name = CUBE249
Textures = 315 315 315 315 315 315

[cube250]
Name = CUBE250
Textures = 316 316 316 316 315 315

[cube251]
Name = CUBE251
Textures = 317 317 317 317 315 315

[cube252]
Name = CUBE252
Textures = 319 319 319 319 318   0

[cube253]
Name = CUBE253
Textures = 320 320 320 320 318   0

[cube254]
Name = CUBE254
Textures = 321 321 321 321 318   0

; The fire furnace wall, for workshop
[cube255]
Name = BRICK_FURNCETL
Textures = 563 563 561 561 112 112

[cube256]
Name = BRICK_FURNCETC
Textures = 562 562 562 562 112 112

[cube257]
Name = BRICK_FURNCETR
Textures = 561 561 563 563 112 112

[cube258]
Name = BRICK_FURNCEBL
Textures = 566 566 564 564 112 112

[cube259]
Name = BRICK_FURNCEBC
Textures = 565 565 565 565 112 112

[cube260]
Name = BRICK_FURNCEBR
Textures = 564 564 566 566 112 112

[cube261]
Name = CUBE261
Textures = 346 346 346 346 346 346

[cube262]
Name = CUBE262
Textures = 347 347 347 347 346 346

[cube263]
Name = CUBE263
Textures = 348 348 348 348 346   0

[cube264]
Name = CUBE264
Textures = 349 349 349 349 346   0

[cube265]
Name = CUBE265
Textures = 350 350 350 350 346   0

[cube266]
Name = CUBE266
Textures = 351 351 351 351 106 346

[cube267]
Name = CUBE267
Textures = 352 352 352 352 106   0

[cube268]
Name = CUBE268
Textures = 353 353 353 353 268 268

[cube269]
Name = CUBE269
Textures = 354 354 354 354 268 268

[cube270]
Name = CUBE270
Textures = 355 355 355 355 268 268

; The god eye in triangle, for scavenger room
[cube271]
Name = BRICK_GODEYETL
Textures = 358 358 356 356 112 112

[cube272]
Name = BRICK_GODEYETC
Textures = 567 567 567 567 112 112

[cube273]
Name = BRICK_GODEYETR
Textures = 356 356 358 358 112 112

[cube274]
Name = BRICK_GODEYEBL
Textures = 361 361 359 359 112 112

[cube275]
Name = BRICK_GODEYEBC
Textures = 568 568 568 568 112 112

[cube276]
Name = BRICK_GODEYEBR
Textures = 359 359 361 361 112 112

[cube277]
Name = CUBE277
Textures = 366 366 366 366 106 367

[cube278]
Name = CUBE278
Textures = 367 367 367 367 367 367

[cube279]
Name = CUBE279
Textures = 368 368 368 368 368 368

[cube280]
Name = CUBE280
Textures = 369 369 369 369 368   0

[cube281]
Name = CUBE281
Textures = 372 372 372 372 371   0

[cube282]
Name = CUBE282
Textures = 373 373 373 373 371   0

[cube283]
Name = CUBE283
Textures = 374 374 374 374 371   0

[cube284]
Name = CUBE284
Textures = 372 372 372 372 370   0

[cube285]
Name = CUBE285
Textures = 375 375 375 375 375 375

[cube286]
Name = CUBE286
Textures = 376 376 376 376 375 375

[cube287]
Name = CUBE287
Textures = 377 377 377 377 375 375

[cube288]
Name = CUBE288
Textures = 378 378 378 378 375 378

[cube289]
Name = CUBE289
Textures = 380 380 380 380 379 377

[cube290]
Name = CUBE290
Textures = 380 380 380 380 375   0

[cube291]
Name = CUBE291
Textures = 381 381 381 381 382   0

[cube292]
Name = CUBE292
Textures = 383 383 383 383 382   0

[cube293]
Name = CUBE293
Textures =   0   0   0   0   0   0

[cube294]
Name = CUBE294
Textures = 571 569 569 571 569   0

[cube295]
Name = CUBE295
Textures = 570 570 570 570 570   0

[cube296]
Name = CUBE296
Textures = 569 571 571 569 571   0

[cube297]
Name = CUBE297
Textures = 574 572 572 574 572   0

[cube298]
Name = CUBE298
Textures = 573 573 573 573 573   0

[cube299]
Name = CUBE299
Textures = 572 574 574 572 574   0

[cube300]
Name = CUBE300
Textures = 577 575 575 577 575   0

[cube301]
Name = CUBE301
Textures = 576 576 576 576 576   0

[cube302]
Name = CUBE302
Textures = 575 577 577 575 577   0

; The horned reaper wall relief, for temple
[cube303]
Name = BRICK_HORNRPTL
Textures = 422 422 420 420 115   0

[cube304]
Name = BRICK_HORNRPTC
Textures = 421 421 421 421 378   0

[cube305]
Name = BRICK_HORNRPTR
Textures = 420 420 422 422 115   0

[cube306]
Name = BRICK_HORNRPML
Textures = 425 425 423 423   0   0

[cube307]
Name = BRICK_HORNRPMC
Textures = 424 424 424 424 424   0

[cube308]
Name = BRICK_HORNRPMR
Textures = 423 423 425 425   0   0

[cube309]
Name = BRICK_HORNRPBL
Textures = 428 428 426 426   0   0

[cube310]
Name = BRICK_HORNRPBC
Textures = 427 427 427 427   0   0

[cube311]
Name = BRICK_HORNRPBR
Textures = 426 426 428 428   0   0

[cube312]
Name = CUBE312
Textures = 429 429 429 429 115 548

[cube313]
Name = CUBE313
Textures = 430 430 430 430 431 430

[cube314]
Name = CUBE314
Textures = 431 431 431 431 431 431

[cube315]
Name = CUBE315
Textures = 432 432 432 432 115   0

[cube316]
Name = CUBE316
Textures = 429 429 433 433 115   0

[cube317]
Name = CUBE317
Textures = 433 433 429 429 115   0

[cube318]
Name = CUBE318
Textures = 429 429 434 434 115   0

[cube319]
Name = CUBE319
Textures = 434 434 429 429 115   0

[cube320]
Name = CUBE320
Textures = 435 435 435 435 431   0

[cube321]
Name = CUBE321
Textures = 436 436 436 436 431   0

[cube322]
Name = CUBE322
Textures =  76  12  76  76 437   0

[cube323]
Name = CUBE323
Textures =  76  76  76  76 438   0

[cube324]
Name = CUBE324
Textures =  76  76  76  76 439   0

[cube325]
Name = CUBE325
Textures =  76  76  76  76 440   0

[cube326]
Name = CUBE326
Textures =  76  76  76  76 441   0

[cube327]
Name = CUBE327
Textures =  76  76  76  76 442   0

[cube328]
Name = CUBE328
Textures =  76  76  76  76 443   0

[cube329]
Name = CUBE329
Textures =  76  76  76  76 444   0

[cube330]
Name = CUBE330
Textures =  76  76  76  76 445   0

[cube331]
Name = CUBE331
Textures = 257 253 255 253 250   0

[cube332]
Name = CUBE332
Textures = 255 253 257   0 252   0

[cube333]
Name = CUBE333
Textures = 260   0 258 253   0   0

[cube334]
Name = CUBE334
Textures = 258 253 260   0   0   0

; The chicken wall relief, for hatchery
[cube335]
Name = BRICK_CHICKNTL
Textures = 478 478 476 476   0   0

[cube336]
Name = BRICK_CHICKNTC
Textures = 477 477 477 477   0   0

[cube337]
Name = BRICK_CHICKNTR
Textures = 476 476 478 478   0   0

[cube338]
Name = BRICK_CHICKNML
Textures = 481 481 479 479   0   0

[cube339]
Name = BRICK_CHICKNMC
Textures = 480 480 480 480   0   0

[cube340]
Name = BRICK_CHICKNMR
Textures = 479 479 481 481   0   0

[cube341]
Name = BRICK_CHICKNBL
Textures = 484 484 482 482   0   0

[cube342]
Name = BRICK_CHICKNBC
Textures = 483 483 483 483   0   0

[cube343]
Name = BRICK_CHICKNBR
Textures = 482 482 484 484   0   0

[cube344]
Name = CUBE344
Textures = 485 485 485 485 485 485

[cube345]
Name = CUBE345
Textures = 486 486 486 486 115   0

[cube346]
Name = CUBE346
Textures = 487 487 487 487 115   0

[cube347]
Name = CUBE347
Textures = 488 488 488 488 485   0

[cube348]
Name = CUBE348
Textures = 487 487 489 489 115   0

[cube349]
Name = CUBE349
Textures = 489 489 487 487 115   0

[cube350]
Name = CUBE350
Textures = 489 489 489 489 115   0

[cube351]
Name = CUBE351
Textures = 433 433 433 433 346   0

[cube352]
Name = CUBE352
Textures =   0   0   0   0   0   0

[cube353]
Name = CUBE353
Textures =   0   0   0   0   0   0

[cube354]
Name = CUBE354
Textures =   0   0   0   0   0   0

[cube355]
Name = CUBE355
Textures = 451 451 449 449   0   0

[cube356]
Name = CUBE356
Textures = 450 450 450 450   0   0

[cube357]
Name = CUBE357
Textures = 449 449 451 451   0   0

[cube358]
Name = CUBE358
Textures = 454 454 452 452   0   0

[cube359]
Name = CUBE359
Textures = 453 453 453 453   0   0

[cube360]
Name = CUBE360
Textures = 452 452 454 454   0   0

[cube361]
Name = CUBE361
Textures = 457 457 455 455   0 251

[cube362]
Name = CUBE362
Textures = 456 456 456 456   0 251

[cube363]
Name = CUBE363
Textures = 455 455 457 457   0 251

[cube364]
Name = CUBE364
Textures = 460 460 458 458   0   0

[cube365]
Name = CUBE365
Textures = 459 459 459 459   0   0

[cube366]
Name = CUBE366
Textures = 458 458 460 460   0   0

[cube367]
Name = CUBE367
Textures = 463 463 461 461   0   0

[cube368]
Name = CUBE368
Textures = 462 462 462 462   0   0

[cube369]
Name = CUBE369
Textures = 461 461 463 463   0   0

[cube370]
Name = CUBE370
Textures = 466 466 464 464   0 471

[cube371]
Name = CUBE371
Textures = 465 465 465 465   0 471

[cube372]
Name = CUBE372
Textures = 464 464 466 466   0 471

[cube373]
Name = CUBE373
Textures = 469 469 467 467   0   0

[cube374]
Name = CUBE374
Textures = 468 468 468 468   0   0

[cube375]
Name = CUBE375
Textures = 467 467 469 469   0   0

[cube376]
Name = CUBE376
Textures = 472 472 470 470   0   0

[cube377]
Name = CUBE377
Textures = 471 471 471 471   0   0

[cube378]
Name = CUBE378
Textures = 470 470 472 472   0   0

[cube379]
Name = CUBE379
Textures = 475 475 473 473   0 471

[cube380]
Name = CUBE380
Textures = 474 474 474 474   0 471

[cube381]
Name = CUBE381
Textures = 473 473 475 475   0 471

[cube382]
Name = heart_column_top_red
Textures = 222 222 222 222 221 221
OwnershipGroup = 4
Owner = RED

[cube383]
Name = CUBE383
Textures = 223 223 223 223   0   0

[cube384]
Name = CUBE384
Textures = 204 204 204 204 205   0

[cube385]
Name = CUBE385
Textures = 188 188 188 188 495   0

[cube386]
Name = CUBE386
Textures = 189 189 189 189 495   0

[cube387]
Name = CUBE387
Textures = 190 190 190 190 495   0

[cube388]
Name = CUBE388
Textures = 491 491 491 491 491 491

; The cooperation map wall relief, for barracks
[cube389]
Name = BRICK_COOPERTL
Textures = 531 531 529 529 115   0

[cube390]
Name = BRICK_COOPERTC
Textures = 530 530 530 530 115   0

[cube391]
Name = BRICK_COOPERTR
Textures = 529 529 531 531 115   0

[cube392]
Name = BRICK_COOPERML
Textures = 534 534 532 532   0   0

[cube393]
Name = baracks_ensign_red
Textures = 533 533 533 533 533 533
OwnershipGroup = 5
Owner = RED

[cube394]
Name = BRICK_COOPERMR
Textures = 532 532 534 534   0   0

[cube395]
Name = BRICK_COOPERBL
Textures = 537 537 535 535   0   0

[cube396]
Name = BRICK_COOPERBC
Textures = 536 536 536 536   0   0

[cube397]
Name = BRICK_COOPERBR
Textures = 535 535 537 537   0   0

[cube398]
Name = CUBE398
Textures = 492 492 492 492 494 491

[cube399]
Name = CUBE399
Textures = 493 493 493 493 491 491

[cube400]
Name = CUBE400
Textures = 494 494 494 494 494 494

[cube401]
Name = CUBE401
Textures = 190 190 190 190 490   0

[cube402]
Name = CUBE402
Textures = 496 496 496 496 115   0

[cube403]
Name = CUBE403
Textures = 497 497 497 497   0   0

[cube404]
Name = CUBE404
Textures = 498 498 498 498 490   0

[cube405]
Name = CUBE405
Textures = 147 147 145 145 499   0

[cube406]
Name = CUBE406
Textures = 146 146 146 146   0   0

[cube407]
Name = CUBE407
Textures = 145 145 147 147   0   0

[cube408]
Name = CUBE408
Textures = 220 220 220 220 367   0

[cube409]
Name = CUBE409
Textures = 219 219 219 219 368   0

[cube410]
Name = brick_drape_l_blue
Textures = 514 514 512 512 115 499
OwnershipGroup = 1
Owner = BLUE

[cube411]
Name = brick_drape_c_blue
Textures = 513 513 513 513 115 499
OwnershipGroup = 2
Owner = BLUE

[cube412]
Name = brick_drape_r_blue
Textures = 512 512 514 514 115 499
OwnershipGroup = 3
Owner = BLUE

[cube413]
Name = brick_drape_l_green
Textures = 517 517 515 515 115 499
OwnershipGroup = 1
Owner = GREEN

[cube414]
Name = brick_drape_c_green
Textures = 516 516 516 516 115 499
OwnershipGroup = 2
Owner = GREEN

[cube415]
Name = brick_drape_r_green
Textures = 515 515 517 517 115 499
OwnershipGroup = 3
Owner = GREEN

[cube416]
Name = brick_drape_l_yellow
Textures = 520 520 518 518 115 499
OwnershipGroup = 1
Owner = YELLOW

[cube417]
Name = brick_drape_c_yellow
Textures = 519 519 519 519 115 499
OwnershipGroup = 2
Owner = YELLOW

[cube418]
Name = brick_drape_r_yellow
Textures = 518 518 520 520 115 499
OwnershipGroup = 3
Owner = YELLOW

[cube419]
Name = brick_drape_l_white
Textures = 523 523 521 521 115 499
OwnershipGroup = 1
Owner = WHITE

[cube420]
Name = brick_drape_c_white
Textures = 522 522 522 522 115 499
OwnershipGroup = 2
Owner = WHITE

[cube421]
Name = brick_drape_r_white
Textures = 521 521 523 523 115 499
OwnershipGroup = 3
Owner = WHITE

[cube422]
Name = heart_column_top_blue
Textures = 222 222 222 222 524 524
OwnershipGroup = 4
Owner = BLUE

[cube423]
Name = heart_column_top_green
Textures = 222 222 222 222 525 525
OwnershipGroup = 4
Owner = GREEN

[cube424]
Name = heart_column_top_yellow
Textures = 222 222 222 222 526 526
OwnershipGroup = 4
Owner = YELLOW

[cube425]
Name = heart_column_top_neutral
Textures = 222 222 222 222 581 581
OwnershipGroup = 4
Owner = NEUTRAL

[cube426]
Name = heart_column_top_white
Textures = 222 222 222 222 528 528
OwnershipGroup = 4
Owner = WHITE

[cube427]
Name = baracks_ensign_blue
Textures = 538 538 538 538   0   0
OwnershipGroup = 5
Owner = BLUE

[cube428]
Name = baracks_ensign_green
Textures = 539 539 539 539   0   0
OwnershipGroup = 5
Owner = GREEN

[cube429]
Name = baracks_ensign_yellow
Textures = 540 540 540 540   0   0
OwnershipGroup = 5
Owner = YELLOW

[cube430]
Name = baracks_ensign_neutral
Textures = 541 541 541 541   0   0
OwnershipGroup = 5
Owner = NEUTRAL

[cube431]
Name = baracks_ensign_white
Textures = 542 542 542 542   0   0
OwnershipGroup = 5
Owner = WHITE

[cube432]
Name = CUBE432
Textures = 533 201 533 201 202 202

; Lair floor
[cube433]
Name = LAIR_INSIDE
Textures = 271 271 271 271 271 436

; Wall of stone
[cube434]
Name = STONEWALL1
Textures = 446 446 446 446 113 113

[cube435]
Name = STONEWALL2
Textures = 447 447 447 447 113 113

; Wood, for bridges
[cube436]
Name = WOOD_FLOOR1
Textures = 500 502 500 502 499   0

[cube437]
Name = WOOD_FLOOR2
Textures = 502 500 502 500 499   0

[cube438]
Name = WOOD_FLOOR3
Textures = 501 501 501 501 499   0

[cube439]
Name = WOOD_FLOOR4
Textures = 189 189 189 189 499   0

[cube440]
Name = WOOD_FLOOR5
Textures = 190 190 190 190 499   0

; The purple gems
[cube441]
Name = GEMS1
Textures = 582 582 582 582 582 582

[cube442]
Name = GEMS2
Textures = 583 583 583 583 583 583

[cube443]
Name = GEMS3
Textures = 584 584 584 584 584 584

[cube444]
Name = GEMS4
Textures = 585 585 585 585 585 585

[cube445]
Name = brick_drape_l_neutral
Textures = 117 117 117 117 115 112
OwnershipGroup = 1
Owner = NEUTRAL

[cube446]
Name = brick_drape_c_neutral
Textures = 117 117 117 117 115 112
OwnershipGroup = 2
Owner = NEUTRAL

[cube447]
Name = brick_drape_r_neutral
Textures = 117 117 117 117 115 112
OwnershipGroup = 3
Owner = NEUTRAL

[cube448]
Name = earth_player_mark_neutral
Textures =   8   8   6   6   5   2
OwnershipGroup = 6
Owner = NEUTRAL

[cube449]
Name = brick_drape_l_purple
Textures = 1003 1003 1001 1001 115 499
OwnershipGroup = 1
Owner = PURPLE

[cube450]
Name = brick_drape_c_purple
Textures = 1002 1002 1002 1002 115 499
OwnershipGroup = 2
Owner = PURPLE

[cube451]
Name = brick_drape_r_purple
Textures = 1001 1001 1003 1003 115 499
OwnershipGroup = 3
Owner = PURPLE

[cube452]
Name = heart_column_top_purple
Textures = 222 222 222 222 1010 1010
OwnershipGroup = 4
Owner = PURPLE

[cube453]
Name = baracks_ensign_purple
Textures = 1012 1012 1012 1012   0   0
OwnershipGroup = 5
Owner = PURPLE

[cube454]
Name = earth_player_mark_purple
Textures =   8   8   6   6   1015   2
OwnershipGroup = 6
Owner = PURPLE

[cube455]
Name = claimed_floor_marker_purple
Textures = 188 188 188 188 1018   0
OwnershipGroup = 7
Owner = PURPLE

[cube456]
Name = brick_drape_l_black
Textures = 1006 1006 1004 1004 115 499
OwnershipGroup = 1
Owner = BLACK

[cube457]
Name = brick_drape_c_black
Textures = 1005 1005 1005 1005 115 499
OwnershipGroup = 2
Owner = BLACK

[cube458]
Name = brick_drape_r_black
Textures = 1004 1004 1006 1006 115 499
OwnershipGroup = 3
Owner = BLACK

[cube459]
Name = heart_column_top_black
Textures = 222 222 222 222 527 527
OwnershipGroup = 4
Owner = BLACK

[cube460]
Name = baracks_ensign_black
Textures = 1013 1013 1013 1013   0   0
OwnershipGroup = 5
Owner = BLACK

[cube461]
Name = earth_player_mark_black
Textures =   8   8   6   6   1016   2
OwnershipGroup = 6
Owner = BLACK

[cube462]
Name = claimed_floor_marker_black
Textures = 188 188 188 188 1019   0
OwnershipGroup = 7
Owner = BLACK

[cube463]
Name = brick_drape_l_orange
Textures = 1009 1009 1007 1007 115 499
OwnershipGroup = 1
Owner = ORANGE

[cube464]
Name = brick_drape_c_orange
Textures = 1008 1008 1008 1008 115 499
OwnershipGroup = 2
Owner = ORANGE

[cube465]
Name = brick_drape_r_orange
Textures = 1007 1007 1009 1009 115 499
OwnershipGroup = 3
Owner = ORANGE

[cube466]
Name = heart_column_top_orange
Textures = 222 222 222 222 1011 1011
OwnershipGroup = 4
Owner = ORANGE

[cube467]
Name = baracks_ensign_orange
Textures = 1014 1014 1014 1014   0   0
OwnershipGroup = 5
Owner = ORANGE

[cube468]
Name = earth_player_mark_orange
Textures =   8   8   6   6   1017   2
OwnershipGroup = 6
Owner = ORANGE

[cube469]
Name = claimed_floor_marker_orange
Textures = 188 188 188 188 1020 0
OwnershipGroup = 7
Owner = ORANGE