; KeeperFX campaign file
; Version for Japanese DKMaps8 pack.

[common]
NAME = Japanese DKMaps8 pack
NAME_TEXT_ID = 1022
LEVELS_LOCATION = campgns/jdkmaps8
LAND_LOCATION   = campgns/jdkmaps8_lnd
CREATURES_LOCATION = levels/classic_crtr
CONFIGS_LOCATION = levels/classic_cfgs
MEDIA_LOCATION = ldata
SINGLE_LEVELS = 203 204 205 206 207 208 209 210 211
BONUS_LEVELS =    0   0   0   0   0   0   0   0   0
CREDITS = jdcredts.txt
HIGH_SCORES = 1024 scr_jdkm.dat
LAND_VIEW_START = rgmap00 viframe00
LAND_VIEW_END = rgmap10 viframe10
LAND_MARKERS = ENSIGNS
LAND_AMBIENT = 189 190
OUTRO_MOVIE = outromix.smk

[strings]
ENG = fxdata/gtext_eng.dat
FRE = fxdata/gtext_fre.dat
GER = fxdata/gtext_ger.dat
ITA = fxdata/gtext_ita.dat
SPA = fxdata/gtext_spa.dat
SWE = fxdata/gtext_swe.dat
POL = fxdata/gtext_pol.dat
DUT = fxdata/gtext_dut.dat
JPN = fxdata/gtext_jpn.dat
CHI = fxdata/gtext_chi.dat
CHT = fxdata/gtext_cht.dat
RUS = fxdata/gtext_rus.dat
CZE = fxdata/gtext_cze.dat
KOR = fxdata/gtext_kor.dat

; Location of the speech sound files. Speech files should be WAVs with ADPCM data.
; If there's no folder for current language, then first entry is selected by default.
[speech]
ENG = campgns/jdkmaps8_eng
CHI = campgns/jdkmaps8_chi

; Details about single player levels

[map00203]
NAME_TEXT = Inferno
;NAME_ID = 202
ENSIGN_POS = 980 492
ENSIGN_ZOOM = 980 492
PLAYERS = 1
SPEECH = good01.wav bad01.wav
LAND_VIEW = rgmap01 viframe01
OPTIONS = tutorial

[map00204]
NAME_TEXT = Omakase
;NAME_ID = 203
ENSIGN_POS = 870 508
ENSIGN_ZOOM = 870 508
PLAYERS = 1
SPEECH = good02.wav bad02.wav
LAND_VIEW = rgmap02 viframe02
OPTIONS = tutorial

[map00205]
NAME_TEXT = Key of victory
;NAME_ID = 204
ENSIGN_POS = 698 526
ENSIGN_ZOOM = 698 526
PLAYERS = 1
SPEECH = good03.wav bad03.wav
LAND_VIEW = rgmap03 viframe03
OPTIONS = tutorial

[map00206]
NAME_TEXT = Surround
;NAME_ID = 205
ENSIGN_POS = 476 506
ENSIGN_ZOOM = 476 506
PLAYERS = 1
SPEECH = good04.wav bad04.wav
LAND_VIEW = rgmap04 viframe04
OPTIONS = 

[map00207]
NAME_TEXT = Sengoku musou
;NAME_ID = 206
ENSIGN_POS = 392 496
ENSIGN_ZOOM = 392 496
PLAYERS = 1
SPEECH = good05.wav bad05.wav
LAND_VIEW = rgmap05 viframe05
OPTIONS = 

[map00208]
NAME_TEXT = Riverside
;NAME_ID = 207
ENSIGN_POS = 316 480
ENSIGN_ZOOM = 316 480
PLAYERS = 1
SPEECH = good06.wav bad06.wav
LAND_VIEW = rgmap06 viframe06
OPTIONS = 

[map00209]
NAME_TEXT = Super rich
;NAME_ID = 208
ENSIGN_POS = 504 394
ENSIGN_ZOOM = 504 394
PLAYERS = 1
SPEECH = good07.wav bad07.wav
LAND_VIEW = rgmap07 viframe07
OPTIONS = 

[map00210]
NAME_TEXT = Huge army
;NAME_ID = 209
ENSIGN_POS = 760 402
ENSIGN_ZOOM = 760 402
PLAYERS = 1
SPEECH = good08.wav bad08.wav
LAND_VIEW = rgmap08 viframe08
OPTIONS = 

[map00211]
NAME_TEXT = Present maker
;NAME_ID = 210
ENSIGN_POS = 624 312
ENSIGN_ZOOM = 624 312
PLAYERS = 1
SPEECH = good09.wav bad09.wav
LAND_VIEW = rgmap09 viframe09
OPTIONS = 

; Details about bonus and extra levels

; (no such levels)

; Details about multiplayer levels

; (no such levels)

