# KeeperFX Effects Configuration file
# file version 14
# Contains Effects, EffectGenerators

[effect0]
Name = "NULL"
Health = 0
GenerationType = 1
GenerationAccelXYRange = [0,0]
GenerationAccelZRange = [0,0]
# Which effect is displayed, up to which other one
GenerationKindRange = [0,0]
# Result of the effect
#1: Gas that does damage
#2: Unknown
#3: Gas casting slow
#4: Word of Power damage
#5: Gas that does damage and casting slow
#6: Gas casting disease
AreaAffectType = 0
Sound = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
# amount of effect
ElementsCount = 0
# generate when no players can see 
# (only usefull for ones that deal damage)
AlwaysGenerate = 0

[effect1]
Name = "EFFECT_EXPLOSION_1"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [32,32]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [1,1]
AreaAffectType = 0
Sound = 47
AffectedByWind = 1
LightRadius = 512
LightIntensity = 45
LightFlags = 1
ElementsCount = 1
AlwaysGenerate = 0

[effect2]
Name = "EFFECT_EXPLOSION_2"
Health = 5
GenerationType = 1
GenerationAccelXYRange = [32,32]
GenerationAccelZRange = [-64,64]
GenerationKindRange = [1,1]
AreaAffectType = 0
Sound = 47
AffectedByWind = 1
LightRadius = 1024
LightIntensity = 45
LightFlags = 1
ElementsCount = 5
AlwaysGenerate = 0

[effect3]
Name = "EFFECT_EXPLOSION_3"
Health = 10
GenerationType = 1
GenerationAccelXYRange = [128,128]
GenerationAccelZRange = [-128,128]
GenerationKindRange = [1,1]
AreaAffectType = 0
Sound = 47
AffectedByWind = 1
LightRadius = 2048
LightIntensity = 45
LightFlags = 1
ElementsCount = 10
AlwaysGenerate = 0

[effect4]
Name = "EFFECT_EXPLOSION_4"
Health = 10
GenerationType = 1
GenerationAccelXYRange = [172,172]
GenerationAccelZRange = [-172,172]
GenerationKindRange = [1,1]
AreaAffectType = 0
Sound = 47
AffectedByWind = 1
LightRadius = 2560
LightIntensity = 45
LightFlags = 1
ElementsCount = 6
AlwaysGenerate = 0

[effect5]
Name = "EFFECT_EXPLOSION_5"
Health = 20
GenerationType = 1
GenerationAccelXYRange = [256,256]
GenerationAccelZRange = [-256,256]
GenerationKindRange = [1,1]
AreaAffectType = 0
Sound = 47
AffectedByWind = 1
LightRadius = 2560
LightIntensity = 45
LightFlags = 1
ElementsCount = 10
AlwaysGenerate = 0

[effect6]
Name = "EFFECT_BLOOD_HIT"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [32,32]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [84,84]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect7]
Name = "EFFECT_BLOOD_CHICKEN"
Health = 2
GenerationType = 1
GenerationAccelXYRange = [32,32]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [84,84]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect8]
Name = "EFFECT_BLOOD_3"
Health = 2
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [84,84]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 4
AlwaysGenerate = 0

[effect9]
Name = "EFFECT_BLOOD_4"
Health = 3
GenerationType = 1
GenerationAccelXYRange = [96,96]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [84,84]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 4
AlwaysGenerate = 0

[effect10]
Name = "EFFECT_BLOOD_5"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [96,96]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [84,84]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 5
AlwaysGenerate = 0

[effect11]
Name = "EFFECT_GAS_1"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [44,44]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [7,7]
AreaAffectType = 1
Sound = 52
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect12]
Name = "EFFECT_GAS_2"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [44,44]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [7,7]
AreaAffectType = 1
Sound = 52
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect13]
Name = "EFFECT_GAS_3"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [44,44]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [7,7]
AreaAffectType = 1
Sound = 52
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect14]
Name = "EFFECT_WORD_OF_POWER"
Health = 10
GenerationType = 1
GenerationAccelXYRange = [100,100]
GenerationAccelZRange = [1,1]
GenerationKindRange = [10,10]
AreaAffectType = 4
Sound = 178
AffectedByWind = 1
LightRadius = 2560
LightIntensity = 52
LightFlags = 0
ElementsCount = 20
AlwaysGenerate = 0

[effect15]
Name = "EFFECT_ICE_SHARD"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [11,11]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect16]
Name = "EFFECT_HARMLESS_GAS_1"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-64,64]
GenerationKindRange = [21,21]
AreaAffectType = 0
Sound = 52
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect17]
Name = "EFFECT_HARMLESS_GAS_2"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-64,64]
GenerationKindRange = [21,21]
AreaAffectType = 0
Sound = 52
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect18]
Name = "EFFECT_HARMLESS_GAS_3"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-64,64]
GenerationKindRange = [21,21]
AreaAffectType = 0
Sound = 52
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect19]
Name = "EFFECT_DRIP_1"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [22,22]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect20]
Name = "EFFECT_DRIP_2"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [22,22]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect21]
Name = "EFFECT_DRIP_3"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [22,22]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect22]
Name = "EFFECT_HIT_FROZEN_UNIT"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [32,32]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [24,24]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect23]
Name = "EFFECT_HAIL"
Health = 2
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [24,24]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 4
AlwaysGenerate = 0

[effect24]
Name = "EFFECT_ICE_DEATH"
Health = 3
GenerationType = 1
GenerationAccelXYRange = [128,128]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [24,24]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 4
AlwaysGenerate = 0

[effect25]
Name = "EFFECT_DIRT_RUBBLE_SMALL"
Health = 2
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [26,26]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect26]
Name = "EFFECT_DIRT_RUBBLE"
Health = 2
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [27,28]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect27]
Name = "EFFECT_DIRT_RUBBLE_BIG"
Health = 3
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [26,28]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 10
AlwaysGenerate = 0

[effect28]
Name = "EFFECT_SPANGLE_RED"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [75,75]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect29]
Name = "EFFECT_DRIP_4"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [40,40]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect30]
Name = "EFFECT_CLOUD"
Health = 80
GenerationType = 2
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [21,21]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 1

[effect31]
Name = "EFFECT_HARMLESS_GAS_4"
Health = 8
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-64,64]
GenerationKindRange = [47,47]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect32]
Name = "EFFECT_GOLD_RUBBLE_1"
Health = 2
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [49,49]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect33]
Name = "EFFECT_GOLD_RUBBLE_2"
Health = 2
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [49,51]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect34]
Name = "EFFECT_GOLD_RUBBLE_3"
Health = 3
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [50,51]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 10
AlwaysGenerate = 0

[effect35]
Name = "EFFECT_TEMPLE_SPLASH"
Health = 8
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-16,16]
GenerationKindRange = [29,29]
AreaAffectType = 0
Sound = 0
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect36]
Name = "EFFECT_CEILING_BREACH"
Health = 32
GenerationType = 1
GenerationAccelXYRange = [32,32]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [26,28]
AreaAffectType = 0
Sound = 0
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect37]
Name = "EFFECT_STRANGE_GAS_1"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [44,44]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [7,7]
AreaAffectType = 2
Sound = 52
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect38]
Name = "EFFECT_STRANGE_GAS_2"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [44,44]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [7,7]
AreaAffectType = 2
Sound = 52
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect39]
Name = "EFFECT_STRANGE_GAS_3"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [44,44]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [7,7]
AreaAffectType = 2
Sound = 52
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect40]
Name = "EFFECT_GAS_SLOW_1"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [44,44]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [7,7]
AreaAffectType = 3
Sound = 52
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect41]
Name = "EFFECT_GAS_SLOW_2"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [44,44]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [7,7]
AreaAffectType = 3
Sound = 52
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect42]
Name = "EFFECT_GAS_SLOW_3"
Health = 40
GenerationType = 1
GenerationAccelXYRange = [44,44]
GenerationAccelZRange = [-32,32]
GenerationKindRange = [7,7]
AreaAffectType = 3
Sound = 52
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect43]
Name = "EFFECT_ERUPTION"
Health = 16
GenerationType = 1
GenerationAccelXYRange = [128,128]
GenerationAccelZRange = [-128,128]
GenerationKindRange = [26,32]
AreaAffectType = 0
Sound = 47
AffectedByWind = 0
LightRadius = 2560
LightIntensity = 45
LightFlags = 1
ElementsCount = 2
AlwaysGenerate = 0

[effect44]
Name = "EFFECT_ELECTRIC_BALLS"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-128,128]
GenerationKindRange = [53,53]
AreaAffectType = 0
Sound = 0
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 4
AlwaysGenerate = 0

[effect45]
Name = "EFFECT_EXPLOSION_6"
Health = 16
GenerationType = 1
GenerationAccelXYRange = [96,96]
GenerationAccelZRange = [-96,96]
GenerationKindRange = [39,39]
AreaAffectType = 1
Sound = 47
AffectedByWind = 1
LightRadius = 2560
LightIntensity = 45
LightFlags = 1
ElementsCount = 4
AlwaysGenerate = 0

[effect46]
Name = "EFFECT_SPANGLE_RED_BIG"
Health = 5
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-64,64]
GenerationKindRange = [75,75]
AreaAffectType = 0
Sound = 39
AffectedByWind = 1
LightRadius = 768
LightIntensity = 20
LightFlags = 1
ElementsCount = 4
AlwaysGenerate = 0

[effect47]
Name = "EFFECT_COLOURFUL_FIRE_CIRCLE"
Health = 60
GenerationType = 3
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [55,58]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect48]
Name = "EFFECT_FLASH"
Health = 20
GenerationType = 4
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [0,0]
AreaAffectType = 0
Sound = 47
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect49]
Name = "EFFECT_049"
Health = 50
GenerationType = 4
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [0,0]
AreaAffectType = 0
Sound = 0
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 1

[effect50]
Name = "EFFECT_EXPLOSION_7"
Health = 10
GenerationType = 1
GenerationAccelXYRange = [128,128]
GenerationAccelZRange = [-128,128]
GenerationKindRange = [1,1]
AreaAffectType = 0
Sound = 47
AffectedByWind = 1
LightRadius = 4096
LightIntensity = 50
LightFlags = 1
ElementsCount = 10
AlwaysGenerate = 0

[effect51]
Name = "EFFECT_FEATHER_PUFF"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [61,61]
AreaAffectType = 0
Sound = 112
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect52]
Name = "EFFECT_EXPLOSION_8"
Health = 5
GenerationType = 1
GenerationAccelXYRange = [128,128]
GenerationAccelZRange = [-128,128]
GenerationKindRange = [1,1]
AreaAffectType = 0
Sound = 47
AffectedByWind = 1
LightRadius = 2048
LightIntensity = 45
LightFlags = 1
ElementsCount = 5
AlwaysGenerate = 0

[effect53]
Name = "EFFECT_RESEARCH_COMPLETE"
Health = 96
GenerationType = 1
GenerationAccelXYRange = [256,256]
GenerationAccelZRange = [-256,256]
GenerationKindRange = [63,74]
AreaAffectType = 0
Sound = 160
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect54]
Name = "EFFECT_COLFOUNTN_1"
Health = 8
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-64,64]
GenerationKindRange = [63,66]
AreaAffectType = 0
Sound = 159
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect55]
Name = "EFFECT_COLFOUNTN_2"
Health = 8
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-64,64]
GenerationKindRange = [67,70]
AreaAffectType = 0
Sound = 159
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect56]
Name = "EFFECT_COLFOUNTN_3"
Health = 8
GenerationType = 1
GenerationAccelXYRange = [64,64]
GenerationAccelZRange = [-64,64]
GenerationKindRange = [71,74]
AreaAffectType = 0
Sound = 159
AffectedByWind = 0
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 1
AlwaysGenerate = 0

[effect57]
Name = "EFFECT_SPANGLE_BLUE"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [76,76]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect58]
Name = "EFFECT_SPANGLE_GREEN"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [77,77]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect59]
Name = "EFFECT_SPANGLE_YELLOW"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [78,78]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect60]
Name = "EFFECT_BALL_PUFF_RED"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [54,54]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect61]
Name = "EFFECT_BALL_PUFF_BLUE"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [79,79]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect62]
Name = "EFFECT_BALL_PUFF_GREEN"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [80,80]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect63]
Name = "EFFECT_BALL_PUFF_YELLOW"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [81,81]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect64]
Name = "EFFECT_BALL_PUFF_WHITE"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [82,82]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect65]
Name = "EFFECT_BLOOD_7"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [32,32]
GenerationAccelZRange = [100,100]
GenerationKindRange = [84,84]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect66]
Name = "EFFECT_BLOOD_FOOTSTEP"
Health = 1
GenerationType = 1
GenerationAccelXYRange = [1,1]
GenerationAccelZRange = [1,1]
GenerationKindRange = [85,85]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 2
AlwaysGenerate = 0

[effect67]
Name = "EFFECT_SPANGLE_MULTICOLOURED"
Health = 4
GenerationType = 1
GenerationAccelXYRange = [16,16]
GenerationAccelZRange = [-32,64]
GenerationKindRange = [75,78]
AreaAffectType = 0
Sound = 0
AffectedByWind = 1
LightRadius = 0
LightIntensity = 0
LightFlags = 0
ElementsCount = 3
AlwaysGenerate = 0

[effect68]
Name = "EFFECT_BOULDER_BREAK_WATER"
Health = 10
GenerationType = 1
GenerationAccelXYRange = [20,150]
GenerationAccelZRange = [-80,80]
GenerationKindRange = [27,29]
AreaAffectType = 0
Sound = 36
AffectedByWind = 1
LightRadius = 2560
LightIntensity = 52
LightFlags = 0
ElementsCount = 20
AlwaysGenerate = 0

#EffectGenerators

[effectGenerator0]
Name = "EFFECTGENERATOR_NULL"
GenationDelayMin = 0
GenationDelayMax = 0
GenationAmount = 0
EffectElementModel = 0
IgnoreTerrain = 0
SpawnHeight = 0
AccelerationMin = [0,0,0]
AccelerationMax = [0,0,0]
Sound = [0,0]

[effectGenerator1]
Name = "EFFECTGENERATOR_LAVA"
GenationDelayMin = 10
GenationDelayMax = 20
GenationAmount = 1
EffectElementModel = 30
IgnoreTerrain = 1
SpawnHeight = 0
AccelerationMin = [-40,-40,80]
AccelerationMax = [40,40,150]
Sound = [147,3]

[effectGenerator2]
Name = "EFFECTGENERATOR_DRIPPING_WATER"
GenationDelayMin = 10
GenationDelayMax = 20
GenationAmount = 1
EffectElementModel = 31
IgnoreTerrain = 0
SpawnHeight = -1
AccelerationMin = [0,0,0]
AccelerationMax = [0,0,0]
Sound = [0,0]

[effectGenerator3]
Name = "EFFECTGENERATOR_ROCK_FALL"
GenationDelayMin = 0
GenationDelayMax = 0
GenationAmount = 5
EffectElementModel = 33
IgnoreTerrain = 0
SpawnHeight = -1
AccelerationMin = [0,0,0]
AccelerationMax = [0,0,0]
Sound = [0,0]

[effectGenerator4]
Name = "EFFECTGENERATOR_ENTRANCE_ICE"
GenationDelayMin = 0
GenationDelayMax = 2
GenationAmount = 1
EffectElementModel = 37
IgnoreTerrain = 0
SpawnHeight = 256
AccelerationMin = [-15,-15,0]
AccelerationMax = [15,15,0]
Sound = [0,0]

[effectGenerator5]
Name = "EFFECTGENERATOR_DRY_ICE"
GenationDelayMin = 2
GenationDelayMax = 5
GenationAmount = 1
EffectElementModel = 37
IgnoreTerrain = 0
SpawnHeight = 0
AccelerationMin = [-15,-15,0]
AccelerationMax = [15,15,0]
Sound = [0,0]