; KeeperFX Creature Model Configuration file
; file version 1.0

[attributes]
; Name is the creature identifier which should be used in level script
Name = ARCHER

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = WORKSHOP NULL NULL
RoomSlabsRequired = 1 0 0
BaseEntranceScore = 6

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST FIRE_ARROW NULL NAVIGATING_MISSILE NULL SPEED NULL SLOW NULL NULL
PowersLevelRequired = 1 1 0 4 0 6 0 8 0 0