; KeeperFX Partial Creature Configuration file
; file version 0.30 for DzjR06Lv, by Mefistotelis

; This file replaces some of default creature
; properties for one campaign.
; Values and sections which are not here
; will be left at default.

[attributes]
Name = GIANT
Health = 650
HealRequirement = 150
HealThreshold = 180
Strength = 120
Armour = 40
Dexterity = 60
FearWounded = 12
FearStronger = 10000
FearsomeFactor = 100
Defence = 30
Luck = 20
Recovery = 5
HungerRate = 5000
HungerFill = 3
HurtByLava = 0
BaseSpeed = 32
GoldHold = 1000
AttackPreference = MELEE
Pay = 140
HeroVsKeeperCost = 0
SlapsToKill = 40
CreatureLoyalty = 0
LoyaltyLevel = 4
DamageToBoulder = 20
Properties = BLEEDS HUMANOID_SKELETON

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = GARDEN NULL NULL
RoomSlabsRequired = 25 0 0

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 1
NoHatchery = 3
WokenUp = 100
StandingOnDeadEnemy = -12
Sulking = 2
NoSalary = 2000
Slapped = 200
StandingOnDeadFriend = 20
InTorture = 4
InTemple = -50
Sleeping = -6
GotWage = -750
WinBattle = -400
Untrained = 0 0
OthersLeaving = 10
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = BILE_DEMON
AnnoyLevel = 4000
AngerJobs = KILL_CREATURES

[experience]
Powers = SWING_WEAPON_FIST NULL NULL NULL NULL NULL NULL NULL NULL FIRE_BOMB
PowersLevelRequired = 1 0 0 0 0 0 0 0 0 10
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
GrowUp = 0 NULL 0
SleepExperience = HARD 0
ExperienceForHitting = 30

[jobs]
PrimaryJobs =
SecondaryJobs =
NotDoJobs = RESEARCH
StressfulJobs =
TrainingValue = 3
TrainingCost = 35
ResearchValue = 0
ManufactureValue = 2
