REM PLAY Level 5

REM         LAVA RIVER

SET_GENERATE_SPEED(500)

MAX_CREATURES(PLAYER0,40)
MAX_CREATURES(PLAYER1,40)

SET_CREATURE_STRENGTH(KNIGHT,110)
SET_CREATURE_HEALTH(KNIGHT,4000)
SET_CREATURE_ARMOUR(KNIGHT,200)
SET_CREATURE_FEAR(KNIGHT,0)

START_MONEY(PLAYER0,75000)
START_MONEY(PLAYER1,75000)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,DEMONSPAWN,10)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

ALLY_PLAYERS(PLAYER_GOOD,PLAYER1)

ADD_CREATURE_TO_POOL(FLY,50)
ADD_CREATURE_TO_POOL(BUG,40)
ADD_CREATURE_TO_POOL(SPIDER,30)
ADD_CREATURE_TO_POOL(DEMONSPAWN,50)
ADD_CREATURE_TO_POOL(SORCEROR,25)
ADD_CREATURE_TO_POOL(BILE_DEMON,35)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,25)
ADD_CREATURE_TO_POOL(VAMPIRE,35)
ADD_CREATURE_TO_POOL(TENTACLE,5)


COMPUTER_PLAYER(PLAYER1,0)

REM         ALL PLAYERS
REM         Creature_Availability

		CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)


	REM Spells

		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)

	REM  doors & traps

 	        DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)




IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
		IF(PLAYER_GOOD, TOTAL_CREATURES == 0)
                        WIN_GAME

	        ENDIF
        ENDIF
ENDIF


REM                 CREATURE  GOLD
REM                        LEVEL    OBJECTIVE

CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,ARCHER,3,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,3,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,THIEF,3,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,THIEF,3,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,4,500,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,KNIGHT,10,5600,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,AVATAR,8,4500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,8,4300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,ARCHER,8,4200,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,SAMURAI,9,4400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,WITCH,9,5000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,THIEF,9,3500,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,BARBARIAN,8,2500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,DWARFA,7,2500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BARBARIAN,8,2500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,GIANT,7,2500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,7,2600,ATTACK_ENEMIES,0)



CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,ARCHER,10,3000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,BARBARIAN,10,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,THIEF,10,4500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,FAIRY,10,2000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,MONK,10,1000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,WIZARD,10,2500,ATTACK_ENEMIES,0)



IF_ACTION_POINT(5,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,DUNGEON_HEART,0,4,500)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,2,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,1)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,3,DUNGEON_HEART,0,5,500)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,1,DUNGEON_HEART,0,5,600)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,4,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
        ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF
