; KeeperFX Partial Creature Configuration file
; file version 0.30, by Friscmanseby and Mefistotelis

; Prepared based on creature.txt which was originally
; part of the campaign.

[attributes]
; Name is the creacure identifier which should be used in level script
Name = MONK
Health = 325
HealRequirement = 150
HealThreshold = 200
Strength = 40
Armour = 20
Dexterity = 19
FearWounded = 20
FearStronger = 10000
FearsomeFactor = 100
Defence = 80
Luck = 30
Recovery = 8
HungerRate = 5000
HungerFill = 2
LairSize = 1
HurtByLava = 2
BaseSpeed = 32
GoldHold = 750
; Creature image size - XY and YZ
Size = 200 512
AttackPreference = MELEE
Pay = 75
HeroVsKeeperCost = 0
SlapsToKill = 25
CreatureLoyalty = 0
LoyaltyLevel = 8
DamageToBoulder = 60
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
Properties = BLEEDS HUMANOID_SKELETON

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = TEMPLE NULL NULL
RoomSlabsRequired = 8 0 0
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 2
NoHatchery = 3
WokenUp = 200
StandingOnDeadEnemy = 0
Sulking = 2
NoSalary = 2000
Slapped = 250
StandingOnDeadFriend = 50
InTorture = 4
InTemple = -100
Sleeping = -4
GotWage = -750
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = NULL
AnnoyLevel = 4000
AngerJobs = LEAVE_DUNGEON

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST HEAL ARMOUR MISSILE SLOW NULL DRAIN NULL HAILSTORM WORD_OF_POWER
PowersLevelRequired = 1 2 3 4 5 0 7 0 9 10
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 14

[jobs]
PrimaryJobs = RESEARCH
SecondaryJobs = TEMPLE_PRAY
NotDoJobs =
StressfulJobs =
TrainingValue = 2
TrainingCost = 12
ScavengeValue = 3
ScavengerCost = 15
ResearchValue = 3
ManufactureValue = 2
PartnerTraining = 0
