REM PLAY Level 7

REM       COMBIEND FORCES

SET_GENERATE_SPEED(300)

MAX_CREATURES(PLAYER0,45)
MAX_CREATURES(PLAYER1,35)
MAX_CREATURES(PLAYER2,30)

START_MONEY(PLAYER0,75000)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,75000)

COMPUTER_PLAYER(PLAYER1,3)
COMPUTER_PLAYER(PLAYER2,3)

ALLY_PLAYERS(PLAYER1,PLAYER2)


ADD_CREATURE_TO_POOL(FLY,50)
ADD_CREATURE_TO_POOL(BUG,40)
ADD_CREATURE_TO_POOL(DEMONSPAWN,80)
ADD_CREATURE_TO_POOL(SORCEROR,60)
ADD_CREATURE_TO_POOL(BILE_DEMON,75)
ADD_CREATURE_TO_POOL(TROLL,50)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,40)
ADD_CREATURE_TO_POOL(HELL_HOUND,25)





REM         ALL PLAYERS
REM         Creature_Availability

		CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)


REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)


	REM Spells

		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)

	REM  doors & traps

 	        DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)




IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER1,DUNGEON_DESTROYED == 1)
	IF(PLAYER2,DUNGEON_DESTROYED == 1)
		WIN_GAME
        ENDIF
ENDIF
