REM PLAY Level 14

REM     DRAGON'S LAIR

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,40)

START_MONEY(PLAYER0,7500)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,DEMONSPAWN,10)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,15)
ADD_CREATURE_TO_POOL(DEMONSPAWN,25)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,30)
ADD_CREATURE_TO_POOL(TROLL,15)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(SKELETON,20)
ADD_CREATURE_TO_POOL(GHOST,40)
ADD_CREATURE_TO_POOL(HELL_HOUND,10)
ADD_CREATURE_TO_POOL(VAMPIRE,15)
ADD_CREATURE_TO_POOL(TENTACLE,35)
ADD_CREATURE_TO_POOL(HORNY,1)



REM         ALL PLAYERS
REM         Creature_Availability

		CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)


	REM Spells

		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)

	REM  doors & traps

 	        DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)




IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	IF(PLAYER_GOOD, TOTAL_CREATURES == 0)
                WIN_GAME
        ENDIF
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,100)
SET_CREATURE_HEALTH(KNIGHT,2000)
SET_CREATURE_ARMOUR(KNIGHT,200)
SET_CREATURE_FEAR(KNIGHT,0)

REM                 CREATURE  GOLD
REM                        LEVEL    OBJECTIVE

CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,DRAGON,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DRAGON,2,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DRAGON,2,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DRAGON,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DRAGON,1,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DRAGON,2,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,DRAGON,8,0,ATTACK_ENEMIES,0)



CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,DRAGON,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,DRAGON,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,DRAGON,9,0,ATTACK_ENEMIES,0)


CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,DWARFA,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BARBARIAN,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,GIANT,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,WIZARD,9,300,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,ARCHER,9,300,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,SAMURAI,9,400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,FAIRY,9,300,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,DRAGON,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,DRAGON,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,DRAGON,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,DRAGON,9,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,DEMONSPAWN,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,FAIRY,10,0,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,ARCHER,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,ARCHER,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,ARCHER,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,ARCHER,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,ARCHER,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,ARCHER,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,KNIGHT,10,6000,ATTACK_ENEMIES,0)

IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,2)
ENDIF

IF_ACTION_POINT(4,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,2)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,5,1)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,6,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,3,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,6,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,4,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,3,1)
ENDIF

IF(PLAYER_GOOD,BATTLES_LOST >= 10)
        ADD_PARTY_TO_LEVEL(PLAYER0,ONE,2,1)
ENDIF
