REM PLAY Level 18

REM        KEEPER CAPTURED

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,35)
MAX_CREATURES(PLAYER1,30)


START_MONEY(PLAYER0,5000)
START_MONEY(PLAYER1,4000000)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,DEMONSPAWN,10)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

ADD_CREATURE_TO_POOL(FLY,30)
ADD_CREATURE_TO_POOL(BUG,30)
ADD_CREATURE_TO_POOL(SPIDER,5)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,30)
ADD_CREATURE_TO_POOL(BILE_DEMON,30)
ADD_CREATURE_TO_POOL(DRAGON,40)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(SKELETON,25)
ADD_CREATURE_TO_POOL(GHOST,25)
ADD_CREATURE_TO_POOL(HELL_HOUND,25)
ADD_CREATURE_TO_POOL(VAMPIRE,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(HORNY,3)



REM         ALL PLAYERS
REM         Creature_Availability

		CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)


	REM Spells

		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)

	REM  doors & traps

 	        DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)

REM ------------- ACTION POINTS -----------------

REM   AP 1     ---     SMALL PARTY ENTERS AT 12 CREATURES FOR PLAYER0.  ANOTHER WHEN THIS PARTY HAS BEEN DESTROYED.
REM   AP 2     ---     WHEN TRIGGERD ENEMY PARTY ENTERS AT AP 3 AND DIGS TO AP 1.
REM   AP 3     ---     ADD PARTY WHEN AP 2 IS TRIGGERD. IF TRIGGERD, ADD PARTY IN AP 4.
REM   AP 4     ---     ADD PARTY WHEN AP 3 IS TRIGGERD.
REM   AP 5     ---     WHEN TRIGGERD, BRIDGE AVAILALBE FOR PLAYER0.
REM   AP 6     ---     WHEN TRIGGERD, WALL AVAILABLE FOR PLAYER0.
REM   AP 7     ---     WHEN TRIGGERD, ADD FINAL PARTY'S IN HERO DOOR 1.(PLUS TUNNELLER PARTY'S.)
REM   AP 8     ---     WHEN TRIGGERD BY PLAYER0, ADD PARTY FOR PLAYER1 IN AP 8.
REM   AP -1    ---     ADD FINAL PARTY'S TO LEVEL PLUS TUNNELLER PARTY'S WITCH GO TO PLAYER0'S DUNGEON HEARTH

REM ----------------------------------------------



IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
	IF(PLAYER_GOOD, TOTAL_CREATURES == 0)
		IF(PLAYER1,DUNGEON_DESTROYED == 1)
                        WIN_GAME
                ENDIF
        ENDIF
ENDIF

SET_CREATURE_STRENGTH(KNIGHT,230)
SET_CREATURE_HEALTH(KNIGHT,5600)
SET_CREATURE_ARMOUR(KNIGHT,250)
SET_CREATURE_FEAR(KNIGHT,0)

COMPUTER_PLAYER(PLAYER1,3)

CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,TUNNELLER,1,350,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,TUNNELLER,1,350,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,DRAGON,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,DRAGON,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BILE_DEMON,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BILE_DEMON,10,100,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(TWO,DARK_MISTRESS,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,SORCEROR,10,100,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,FLY,10,100,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,BARBARIAN,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BARBARIAN,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,FAIRY,10,4500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,BARBARIAN,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,FAIRY,10,4500,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,FAIRY,10,4500,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,GIANT,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,SAMURAI,10,4800,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,SAMURAI,10,4800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,SAMURAI,10,4800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,FAIRY,10,4500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,AVATAR,10,5400,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,KNIGHT,10,6000,ATTACK_ENEMIES,0)

CREATE_PARTY(SIX)
	ADD_TO_PARTY(SIX,WITCH,10,4500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,WIZARD,10,4500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,WIZARD,10,4500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,GIANT,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(SIX,FAIRY,10,4500,ATTACK_ENEMIES,0)



IF(PLAYER0,TOTAL_CREATURES >= 12)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,DUNGEON_HEART,0,1,500)
ENDIF

IF(PLAYER0,BATTLES_WON >= 3)
        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,DUNGEON_HEART,0,1,500)
ENDIF

IF(PLAYER0,TOTAL_CREATURES >= 12)
        IF(PLAYER0,BATTLES_WON >= 6)
                ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,DUNGEON_HEART,0,1,500)
                ADD_TUNNELLER_TO_LEVEL(PLAYER_GOOD,1,DUNGEON_HEART,0,1,600)
        ENDIF
ENDIF

IF_ACTION_POINT(2,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,3,ACTION_POINT,2,4,500)
ENDIF

IF_ACTION_POINT(3,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,4,ACTION_POINT,2,4,500)
ENDIF

IF_ACTION_POINT(5,PLAYER0)
	ROOM_AVAILABLE(PLAYER0,BRIDGE,1,1)
ENDIF

IF_ACTION_POINT(6,PLAYER0)
	MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,1)
ENDIF

IF_ACTION_POINT(8,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER1,TWO,8,2)
ENDIF

IF_ACTION_POINT(7,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-1,DUNGEON_HEART,0,10,2000)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-1,DUNGEON_HEART,0,10,2000)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-1,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-1,1)
ENDIF
