REM Level from "Evil Keeper" campaign CD
REM Copyright 1997 Digital Media
REM LEVEL 04

REM General settings

SET_GENERATE_SPEED(400)
MAX_CREATURES(PLAYER0,30)
MAX_CREATURES(PLAYER1,26)

REM Initialise computer player's AI

COMPUTER_PLAYER(PLAYER1,1)
ALLY_PLAYERS(PLAYER_GOOD,PLAYER1)

START_MONEY(PLAYER0,25000)
START_MONEY(PLAYER1,50000)

ADD_CREATURE_TO_POOL(HELL_HOUND,5)
ADD_CREATURE_TO_POOL(TENTACLE,5)
ADD_CREATURE_TO_POOL(SORCEROR,10)
ADD_CREATURE_TO_POOL(BILE_DEMON,12)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,15)
ADD_CREATURE_TO_POOL(DRAGON,9)
ADD_CREATURE_TO_POOL(VAMPIRE,5)
ADD_CREATURE_TO_POOL(ORC,30)

CREATURE_AVAILABLE(PLAYER0,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER0,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER0,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER0,ORC,1,1)

ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER0,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
ROOM_AVAILABLE(PLAYER0,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER0,SCAVENGER,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,2)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,1)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

MAGIC_AVAILABLE(PLAYER0,POWER_HAND,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SLAP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_SPEED,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_IMP,1,1)
MAGIC_AVAILABLE(PLAYER0,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)

REM Definitions of hero partys

CREATE_PARTY(ONE)
    ADD_TO_PARTY(ONE,THIEF,2,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,THIEF,2,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,THIEF,2,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ONE,ARCHER,3,500,ATTACK_ENEMIES,0)

CREATE_PARTY(TWO)
    ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(TWO,ARCHER,3,500,ATTACK_ENEMIES,0)

CREATE_PARTY(THREE)
    ADD_TO_PARTY(THREE,DWARFA,3,400,DEFEND_PARTY,0)
    ADD_TO_PARTY(THREE,DWARFA,3,400,STEAL_GOLD,0)
    ADD_TO_PARTY(THREE,WITCH,5,600,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
    ADD_TO_PARTY(FOUR,BARBARIAN,5,600,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,BARBARIAN,5,600,DEFEND_PARTY,0)
    ADD_TO_PARTY(FOUR,GIANT,5,600,ATTACK_ROOMS,0)
    ADD_TO_PARTY(FOUR,GIANT,5,600,ATTACK_ROOMS,0)

CREATE_PARTY(FIVE)
    ADD_TO_PARTY(FIVE,WITCH,6,1000,STEAL_SPELLS,0)
    ADD_TO_PARTY(FIVE,WITCH,6,1000,STEAL_SPELLS,0)

CREATE_PARTY(SIX)
    ADD_TO_PARTY(SIX,MONK,3,1200,STEAL_GOLD,0)
    ADD_TO_PARTY(SIX,MONK,3,1200,STEAL_GOLD,0)
    ADD_TO_PARTY(SIX,MONK,3,1200,STEAL_GOLD,0)

CREATE_PARTY(XX)
    ADD_TO_PARTY(XX,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(XX,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(XX,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(XX,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(XX,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(XX,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)


CREATE_PARTY(FINAL2)
    ADD_TO_PARTY(FINAL2,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL2,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL2,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL2,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL2,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL2,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(FINAL3)
    ADD_TO_PARTY(FINAL3,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL3,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL3,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL3,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL3,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL3,BARBARIAN,5,1000,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(YY)
    ADD_TO_PARTY(YY,WITCH,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(YY,WITCH,9,1000,ATTACK_ENEMIES,0)


CREATE_PARTY(FINAL)
    ADD_TO_PARTY(FINAL,KNIGHT,10,2500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(FINAL,ARCHER,6,800,DEFEND_PARTY,0)
    ADD_TO_PARTY(FINAL,ARCHER,6,800,DEFEND_PARTY,0)
    ADD_TO_PARTY(FINAL,ARCHER,6,800,DEFEND_PARTY,0)
    ADD_TO_PARTY(FINAL,ARCHER,6,800,DEFEND_PARTY,0)

DISPLAY_OBJECTIVE(122,PLAYER0)

REM Gameplay events

IF(PLAYER0,WORKSHOP >= 7)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-3,DUNGEON,0,1,250)
ENDIF

IF(PLAYER0,GAME_TURN >= 9000)
    DISPLAY_INFORMATION(124,PLAYER0)
ENDIF

IF(PLAYER0,GAME_TURN >= 10050)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-2,DUNGEON,0,1,250)
ENDIF

IF(PLAYER0,GAME_TURN >= 11500)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,DUNGEON,0,1,250)
ENDIF

IF(PLAYER0,GAME_TURN >= 13250)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,DUNGEON,0,1,250)
ENDIF

IF(PLAYER0,GAME_TURN >= 13250)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-2,DUNGEON,0,1,250)
ENDIF

IF(PLAYER0,GAME_TURN >= 15500)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,DUNGEON,0,1,250)
ENDIF

IF(PLAYER0,GAME_TURN >= 17050)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-1,DUNGEON,0,1,250)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FIVE,-1,DUNGEON,0,1,250)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,SIX,-1,DUNGEON,0,1,250)
ENDIF

IF(PLAYER0,GAME_TURN >= 20000)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,DUNGEON,0,1,250)
ENDIF

IF(PLAYER0,GAME_TURN >= 23000)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-1,DUNGEON,0,1,250)
ENDIF

IF(PLAYER0,GAME_TURN >= 25500)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,2)
ENDIF

IF(PLAYER0,GAME_TURN >= 28500)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,2)
ENDIF

IF(PLAYER0,GAME_TURN >= 30500)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-2,DUNGEON,0,1,250)
ENDIF


IF(PLAYER0,GAME_TURN >= 31000)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FINAL2,-2,1)
ENDIF

REM Final party and win condition

IF(PLAYER0,GAME_TURN >= 31500)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FINAL,-1,1)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,XX,-1,DUNGEON,0,6,250)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,YY,-2,DUNGEON,0,6,250)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FINAL3,-3,1)
    IF(PLAYER_GOOD,KNIGHT < 1)
        IF(PLAYER1,DUNGEON_DESTROYED == 1)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF
