; KeeperFX Partial Creature Configuration file
; file version 0.30, by Friscmanseby and Mefistotelis

; Prepared based on creature.txt which was originally
; part of the campaign.

[attributes]
; Name is the creature identifier which should be used in level script
Name = DEMONSPAWN
Health = 325
HealRequirement = 150
HealThreshold = 200
Strength = 50
Armour = 40
Dexterity = 19
FearWounded = 20
FearStronger = 10000
FearsomeFactor = 100
Defence = 50
Luck = 8
Recovery = 5
HungerRate = 6000
HungerFill = 2
LairSize = 1
HurtByLava = 0
BaseSpeed = 48
GoldHold = 250
; Creature image size - XY and YZ
Size = 200 200
AttackPreference = MELEE
Pay = 70
HeroVsKeeperCost = 0
SlapsToKill = 30
CreatureLoyalty = 0
LoyaltyLevel = 0
DamageToBoulder = 30
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
Properties = BLEEDS EVIL

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = NULL TREASURE TRAINING
RoomSlabsRequired = 0 1 1
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 2
NoHatchery = 2
WokenUp = 200
StandingOnDeadEnemy = -12
Sulking = 2
NoSalary = 2000
Slapped = 200
StandingOnDeadFriend = 30
InTorture = 4
InTemple = -40
Sleeping = -1
GotWage = -750
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 5000 1335
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = HELL_HOUND
AnnoyLevel = 4000
AngerJobs = DAMAGE_WALLS

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST NULL NULL MISSILE NULL NULL HEAL NULL NULL NULL
PowersLevelRequired = 1 0 0 4 0 0 7 0 0 0
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 20000 DRAGON 5
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 6

[jobs]
PrimaryJobs = TRAIN
SecondaryJobs = BARRACK
NotDoJobs =
StressfulJobs =
TrainingValue = 2
TrainingCost = 15
ScavengeValue = 2
ScavengerCost = 16
ResearchValue = 2
ManufactureValue = 2
PartnerTraining = 0
