REM PLAY Level 13

REM      DUNGEON OF FEAR

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,45)

START_MONEY(PLAYER0,75000)

SET_CREATURE_STRENGTH(KNIGHT,220)
SET_CREATURE_HEALTH(KNIGHT,1024)
SET_CREATURE_ARMOUR(KNIGHT,200)
SET_CREATURE_FEAR(KNIGHT,0)

SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,DEMONSPAWN,10)
SET_CREATURE_MAX_LEVEL(ALL_PLAYERS,THIEF,10)

ADD_CREATURE_TO_POOL(FLY,3)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,2)
ADD_CREATURE_TO_POOL(SORCEROR,5)
ADD_CREATURE_TO_POOL(BILE_DEMON,25)
ADD_CREATURE_TO_POOL(DRAGON,5)
ADD_CREATURE_TO_POOL(TROLL,2)
ADD_CREATURE_TO_POOL(ORC,4)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,2)
ADD_CREATURE_TO_POOL(SKELETON,6)
ADD_CREATURE_TO_POOL(GHOST,5)
ADD_CREATURE_TO_POOL(HELL_HOUND,5)
ADD_CREATURE_TO_POOL(VAMPIRE,5)
ADD_CREATURE_TO_POOL(TENTACLE,5)
ADD_CREATURE_TO_POOL(HORNY,1)



REM         ALL PLAYERS
REM         Creature_Availability

		CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
		CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
	        CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,GHOST,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1)
                CREATURE_AVAILABLE(ALL_PLAYERS,HORNY,1,1)

REM Room_Availability

		ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
		ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
		ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)


	REM Spells

		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
		MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
                MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)

	REM  doors & traps

 	        DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
		TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
		DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
                TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)




IF(PLAYER0,DUNGEON_DESTROYED == 1)
	LOSE_GAME
ENDIF

IF(PLAYER_GOOD, TOTAL_CREATURES == 0)
	IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
                WIN_GAME

        ENDIF
ENDIF


REM                 CREATURE  GOLD
REM                        LEVEL    OBJECTIVE

CREATE_PARTY(ONE)
	ADD_TO_PARTY(ONE,DWARFA,10,3800,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,THIEF,10,3500,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(ONE,BARBARIAN,10,4200,ATTACK_ENEMIES,0)


CREATE_PARTY(TWO)
	ADD_TO_PARTY(TWO,BARBARIAN,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,BARBARIAN,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(TWO,FAIRY,10,4500,ATTACK_ENEMIES,0)


CREATE_PARTY(THREE)
	ADD_TO_PARTY(THREE,SAMURAI,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SAMURAI,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SAMURAI,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SAMURAI,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,SAMURAI,10,4200,ATTACK_ENEMIES,0)
        ADD_TO_PARTY(THREE,GIANT,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(THREE,GIANT,10,4200,ATTACK_ENEMIES,0)

CREATE_PARTY(FOUR)
	ADD_TO_PARTY(FOUR,WIZARD,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,WIZARD,10,4200,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,ARCHER,10,4000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,AVATAR,10,5000,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FOUR,KNIGHT,10,6500,ATTACK_ENEMIES,0)

CREATE_PARTY(FIVE)
	ADD_TO_PARTY(FIVE,BILE_DEMON,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,BILE_DEMON,10,0,ATTACK_ENEMIES,0)
	ADD_TO_PARTY(FIVE,HORNY,10,0,ATTACK_ENEMIES,0)


IF_ACTION_POINT(6,PLAYER0)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,DUNGEON_HEART,0,10,3200)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,3,DUNGEON_HEART,0,10,3200)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,4,DUNGEON_HEART,0,10,3200)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,DUNGEON_HEART,0,10,3200)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,2,ACTION_POINT,3,10,3200)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,3,ACTION_POINT,4,10,3200)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,4,ACTION_POINT,5,10,3200)
	ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,5,ACTION_POINT,2,10,3200)
ENDIF

IF_ACTION_POINT(2,PLAYER0)
        IF_ACTION_POINT(3,PLAYER0)
                IF_ACTION_POINT(4,PLAYER0)
                        IF_ACTION_POINT(5,PLAYER0)
	                        ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,-1,DUNGEON_HEART,0,10,3200)
                        ENDIF
                ENDIF
        ENDIF
ENDIF

IF_ACTION_POINT(1,PLAYER0)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,-1,2)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,-1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,FOUR,-1,1)
	ADD_PARTY_TO_LEVEL(PLAYER0,FIVE,6,2)
ENDIF
