; KeeperFX campaign file
; Version for DzjeeAr's 10-level campaign.

[common]
NAME = DzjeeAr's 10-level campaign
NAME_TEXT_ID = 1018
; Folders storing data files for this campaign
LEVELS_LOCATION = campgns/dzjr10lv
LAND_LOCATION   = campgns/dzjr10lv_lnd
CREATURES_LOCATION = campgns/dzjr10lv_crtr
CONFIGS_LOCATION = levels/classic_cfgs
MEDIA_LOCATION = ldata
; Single player level numbers, and bonus levels for 'Reveal hidden land' boxes
SINGLE_LEVELS =   1   2   3   4   5   6   7   8   9  10
BONUS_LEVELS =    0   0   0   0   0   0   0   0   0   0
; Multiplayer level numbers
;MULTI_LEVELS = 50 51 52 53 54 60 61 62 63 64 70 71 72 73 74
; Extra levels: full moon, new moon
;EXTRA_LEVELS = 105
; File which stores credits (located in land location folder)
CREDITS = dzcredts.txt
; High score table parameters (num of entries and file name)
HIGH_SCORES = 1024 scr_dz10.dat
; Land view at start and end of the game
LAND_VIEW_START = rgmap00 viframe00
LAND_VIEW_END = rgmap11 viframe11
LAND_MARKERS = ENSIGNS
; Ambient sound samples - good and bad sound
LAND_AMBIENT = 189 190
; Intro and outro; note that the intro here is for campaign, not for whole game
OUTRO_MOVIE = outromix.smk

[strings]
ENG = fxdata/gtext_eng.dat
FRE = fxdata/gtext_fre.dat
GER = fxdata/gtext_ger.dat
ITA = fxdata/gtext_ita.dat
SPA = fxdata/gtext_spa.dat
SWE = fxdata/gtext_swe.dat
POL = fxdata/gtext_pol.dat
DUT = fxdata/gtext_dut.dat
JPN = fxdata/gtext_jpn.dat
CHI = fxdata/gtext_chi.dat
CHT = fxdata/gtext_cht.dat
RUS = fxdata/gtext_rus.dat
CZE = fxdata/gtext_cze.dat
KOR = fxdata/gtext_kor.dat

; Location of the speech sound files. Speech files should be WAVs with ADPCM data.
; If there's no folder for current language, then first entry is selected by default.
[speech]
ENG = campgns/dzjr10lv_eng

; Details about single player levels

[map00001]
NAME_TEXT = Nevergrin
;NAME_ID = 202
ENSIGN_POS = 290 558
ENSIGN_ZOOM = 290 558
PLAYERS = 1
SPEECH = good01 bad01
LAND_VIEW = rgmap01 viframe01
OPTIONS = tutorial

[map00002]
NAME_TEXT = Cozyness
;NAME_ID = 203
ENSIGN_POS = 478 542
ENSIGN_ZOOM = 478 542
PLAYERS = 1
SPEECH = good02 bad02
LAND_VIEW = rgmap02 viframe02
OPTIONS = tutorial

[map00003]
NAME_TEXT = Molten dream Cold
;NAME_ID = 204
ENSIGN_POS = 622 538
ENSIGN_ZOOM = 622 538
PLAYERS = 1
SPEECH = good03 bad03
LAND_VIEW = rgmap03 viframe03
OPTIONS = tutorial

[map00004]
NAME_TEXT = Blossom
;NAME_ID = 205
ENSIGN_POS = 780 560
ENSIGN_ZOOM = 780 560
PLAYERS = 1
SPEECH = good04 bad04
LAND_VIEW = rgmap04 viframe04
OPTIONS = 

[map00005]
NAME_TEXT = Ninja Fortress
;NAME_ID = 206
ENSIGN_POS = 986 552
ENSIGN_ZOOM = 986 552
PLAYERS = 1
SPEECH = good05 bad05
LAND_VIEW = rgmap05 viframe05
OPTIONS = 

[map00006]
NAME_TEXT = Hugglepuff
;NAME_ID = 207
ENSIGN_POS = 894 440
ENSIGN_ZOOM = 894 440
PLAYERS = 1
SPEECH = good06 bad06
LAND_VIEW = rgmap06 viframe06
OPTIONS = 

[map00007]
NAME_TEXT = Divine
;NAME_ID = 208
ENSIGN_POS = 758 434
ENSIGN_ZOOM = 758 434
PLAYERS = 1
SPEECH = good07 bad07
LAND_VIEW = rgmap07 viframe07
OPTIONS = 

[map00008]
NAME_TEXT = Twisted
;NAME_ID = 209
ENSIGN_POS = 516 422
ENSIGN_ZOOM = 516 422
PLAYERS = 1
SPEECH = good08 bad08
LAND_VIEW = rgmap08 viframe08
OPTIONS = 

[map00009]
NAME_TEXT = Solarpaint Rock
;NAME_ID = 210
ENSIGN_POS = 688 300
ENSIGN_ZOOM = 688 300
PLAYERS = 1
SPEECH = good09 bad09
LAND_VIEW = rgmap09 viframe09
OPTIONS = 

[map00010]
NAME_TEXT = Evergrin
;NAME_ID = 211
ENSIGN_POS = 566 248
ENSIGN_ZOOM = 566 248
PLAYERS = 1
SPEECH = good10 bad10
LAND_VIEW = rgmap10 viframe10
OPTIONS = 

; Details about bonus and extra levels

; (no such levels)

; Details about multiplayer levels

; (no such levels)

