; KeeperFX Creature Model Configuration file
; file version 0.32

[attributes]
; Name is the creature identifier which should be used in level script
Name = ARCHER

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST FIRE_ARROW NULL NAVIGATING_MISSILE NULL SPEED NULL SLOW NULL NULL
PowersLevelRequired = 1 1 0 4 0 6 0 8 0 0
